Lead Technical Artist – Videogames – Malta – ONSITE ONLY
26-09-2024
We are seeking a Lead Technical Artist to play a crucial role in crafting dynamic video game environments. The role is strictly onsite.We offer a relocation package and a dedicated team to help you move and settle in, with an excellent social scene at the studio.
KEY RESPONSIBILITIES
- Set inspiring goals for your team, effectively planning and prioritizing throughout the year.
- Offer continuous, constructive feedback to team members, celebrating all achievements, large and small.
- Foster impactful communication and encourage an open dialogue within the team.
- Clearly define expectations for team members and hold them accountable for their key outcomes.
- Collaborate with team leads to establish and enhance art production processes and technologies, ensuring they align with artists’ needs for high-quality output within resource constraints.
- Balance the creative vision of projects with technical budget limitations.
- Identify potential project risks and communicate them to management promptly.
- Serve as a go-to resource for the team regarding technical art, providing solutions for complex challenges.
- Optimize content for improved memory usage and performance.
- Contribute to the development of technology roadmaps tailored to project requirements.
- Engage in the creation and rendering of artwork, models, animations, and textures as needed.
- Participate in recruitment efforts.
QUALIFICATIONS
- Over 6 years of experience in technical art or a related field.
- Bachelor’s degree in Art, Design, Technical Discipline, or equivalent training.
- Experience in a technical art role with at least one shipped game, preferably a full-cycle ‘AAA’ console title.
- Proficiency in 3D graphics software such as 3DS Max or Maya, ideally with advanced scripting capabilities.
- Strong time management and prioritization skills.
- Excellent communication and interpersonal skills.
- Familiarity with data management software (e.g., Perforce) and various hardware architectures.
- Understanding of compression formats supported by GPU hardware.
- Working knowledge of scripting/programming in languages like MaxScript, Python, C#, etc.
- Awareness of platform strengths and limitations.
- Good understanding of various art and animation pipelines.
- Technical expertise in both 2D and 3D art.
- Fluency in English.
- Experience with procedural open-world content generation.
PREFERRED SKILLS
- Scripting abilities (e.g., Python, C++).
- Experience with physical, fluid, and gas simulations.
- A passion for gaming.
- Keeping up with the latest trends and researching software to inform future tools and processes.
BENEFITS
A comprehensive benefits package is available. Full relocation package included.
CVs to cvs@big-planet.biz to apply