big planet recruitment

Current Vacancies in Artwork & Animation

Environment Artists - North, UK

Our client leads the field in their area. Creating games across platforms as part of a truly global content provider. Due to the number of titles in development they are seeking to hire an Environment Artist for their studio in the North, UK.


Responsibilities:

  • Responsible for creating in-game environments compliant with the game design, both technically and aesthetically.
  • Creating 3D models using packages provided (Maya, Z-Brush and Photoshop).
  • Creating and applying 2D textures – create and apply texture maps to the specification set by the Lead Artist.
  • Lighting environments – ability to apply good lighting principles to all artistic output.
  • Creating materials/shaders – Diff/Spec/Norm maps etc. and being responsible for the final look.


Requirements:

  • Good working knowledge and proficiency in Maya, Z-brush and Photoshop.
  • Good understanding of in-house tools and software used in development.
  • Good demonstration of skills through CV/Showreel/Website or Art Tests.
  • Excellent communication and organisation skills.
  • Excellent artistic ability.

If this opportunity is of interest to you, or you would like to discuss your options, please provide me with a copy of your latest CV in .doc or .docx format, a suitable phone number / Skype ID, along with a convenient date and time to call to adrian@big-planet.biz





Junior Vehicle Artist - Midlands

We are working with an award winning, multi-platform developer. They are seeking to hire a Junior Vehicle Artist for their top-tier team, based in the Midlands, UK. 

Please find the outline of the job spec’ below:

Requirements:

  • Experience in Vehicles/props modelling (high & low poly modelling/sub-division modelling/patch modelling)
  • Aptitude for hard surface 3d modelling
  • Vehicle/props texturing, lighting & material creation
  • Experience in applying and tweaking shaders
  • Passion for cars and car racing games and motorsport
  • Understanding of vehicle design and construction

Software & Skills

  • 3DS Max
  • Photoshop (desirable - Substance Painter, Designer, Marmoset Toolbag, ZBrush)
  • Knowledge of mesh topology optimization techniques
  • Understanding of PBR shader workflows
  • Understanding of vehicle rigging for game
  • Understanding of the compromises and constraints inherent in the production of in-game art


If this opportunity is of interest to you, or you would like to discuss your options, please provide me with a copy of your latest CV, a suitable phone number / Skype ID, along with a convenient date and time to call to adrian@big-planent.biz


Lighting Artist - Sweden

Our client is based in Stockholm, Sweden. They have been developing across platform, and across genre for more than 10 years. In addition to development of their own unique IP, they provide bespoke services from porting and outsourcing contracts, to complete game design / production from inception to release. They are looking for an Lighting Artist to join their team. 


Responsibilities:

  • Own lighting for game levels and dynamic/scripted lighting
  • Create the lighting look for our games in accordance with the art direction


Requirements:

  • Experience lighting real time levels
  • Experience with in-house/commercial game engines
  • Experience in how lights impact on the game performance


If this opportunity is of interest to you, or you would like to discuss your options, please send a copy of your latest CV in a .doc or .docx format, with a suitable phone number / Skype ID, alongside a convenient date and time to call to: adrian@big-planet.biz

Lead Character Artist - Sweden

Our client is based in Stockholm, Sweden. They have been developing across platform, and across genre for more than 10 years. In addition to development of their own unique IP, they provide bespoke services from porting and outsourcing contracts, to complete game design / production from inception to release. They are looking for an Lead Character Artist to join their close-knit team. 


Responsibilities:

  • At least 5 years in the industry and a strong knowledge of the latest tools in game creation process (Substance, QUIXEL, Zbrush etc)
  • Help the team technically and artistically to carry out the art director’s vision
  • Work closely with outsorcing managers and level designers to ensure that the worlds the artists build not only look good, but also are functional game play spaces
  • You have the ability to lead teams and communicate fluently and efficiently with other departments. You communicate fluently in English both verbally and in writing.


Requirements:

  • Deep understanding of Game Engines and dedicated platforms budget requirements
  • Strong knowledge in Maya (or similar) and Photoshop
  • Strong Knowledge in PBR shading
  • Be able to inspire and motivate a large team of creative talent

If this opportunity is of interest to you, or you would like to discuss your options, please send a copy of your latest CV in a .doc or .docx format, with a suitable phone number / Skype ID, alongside a convenient date and time to call to: adrian@big-planet.biz

Vehicle Artist - France

Our client has become a major independent player in console games. Developing both original IP and working in tandem with partners to reimagine existing successes. They have an opportunity for an imaginative and versatile Vehicle Artist to join their team for a Current-Gen AAA game. 


Responsibilities:  

  • Working from concept models and images and turning them into fully functioning and flyable works of art – the work is both on exteriors and interiors
  • Creating and applying the adequate textures
  • Working in respect of technical and timing constraints (tasks management)


Requirements:
  • Strong working knowledge of 3DS Max and Photoshop
  • Hard surface modeling experience
  • A keen eye for Industrial Design

If this opportunity is of interest to you, or you would like to discuss your options, please send a copy of your latest CV in a .doc or .docx format, with a suitable phone number / Skype ID, alongside a convenient date and time to call to: adrian@big-planet.biz

UI Artist - France

Our client has become a major independent player in console games. Developing both original IP and working in tandem with partners to reimagine existing successes. They have an opportunity for an imaginative and versatile UI Artist to join their team for a Current-Gen AAA game.  

Responsibilities:

  • Create a strong and cohesive UI style outlining stylistic consistency and usage rules.
  • Create design prototypes, including graphic design samples and animated mockups for game features, menus and displays in the game.
  • Collaborating with the Art and Creative Directors to develop a visual style and language that enhances the gameplay and user experience.


Requirements:
  • Strong graphic design skills, particularly in iconography creation, typography, HUD elements, and screen layouts.
  • Expert skill with Photoshop, Illustrator and UI prototyping tools of choice
  • Ability to create new looks or design pieces that fit into an existing style.

If this opportunity is of interest to you, or you would like to discuss your options, please send a copy of your latest CV in a .doc or .docx format, with a suitable phone number / Skype ID, alongside a convenient date and time to call to: adrian@big-planet.biz

VFX Artist - North, UK

Our client leads the field in their area. Creating games across platforms as part of a truly global content provider. They are seeking to hire a VFX Artist for their studio in the North, UK.


Responsibilities:


  • Creation of game specific VFX (explosions) placement generally by code.
  • Responsible for creating visual effects for the game (levels and cutscenes) compliant with game design and vision.
  • Creation of effects using packages provided (Maya and Photoshop).
  • Creation of particles using 2D textures (Photoshop) and in-house editors (particle/LED).
  • Using Maya Fluid systems to create animating textures when required.


Requirements:

  • Good working knowledge and proficiency in Maya and Photoshop.
  • Good understanding of in-house tools and software used in development.
  • Excellent artistic ability.
  • Good demonstration of skills through CV/Showreel/Website or Art Tests.
  • Excellent communication and organisation skills.
  • Practical and methodical approach to both technical and creative problem-solving.


If this opportunity is of interest to you, or you would like to discuss your options, please provide me with a copy of your latest CV in .doc or .docx format, a suitable phone number / Skype ID, along with a convenient date and time to call to adrian@big-planet.biz

Prop Artist - Poland

This top tier, AAA team are responsible for titles that have been genre defining. They have opened an opportunity to add a Prop Artist to their studio.


Please see below for a brief outline of the job description:


Responsibilities:

  • Modeling efficient assets that fit within the style of the game.
  • Setting up materials and shaders to achieve best possible final quality.
  • Creating photorealistic original textures using various tools and middleware.

 

Requirements:

  • Excellent skills in one of the leading modeling packages (3DS Max, Maya, etc.) and Photoshop.
  • Experience with procedural content creation packages a plus (Substance, Houdini, World Machine).
  • At least 2 years’ experience in working in games industry on at least one AAA title.
  • Basic knowledge of physically based rendering (PBR).

If this opportunity is of interest to you, or you would like to discuss your options, please provide me with a copy of your latest CV in .doc or .docx format, a suitable phone number / Skype ID, along with a convenient date and time to call to adrian@big-planet.biz

Vehicle Artist - Poland

This top tier, AAA team are responsible for titles that have been genre defining. They have opened an opportunity to add a Vehicle Artist to their studio.


Responsiblities:

  • Helping concept artists design machines using experience and modeling expertise.
  • Modeling all kinds of complex futuristic vehicles and robots.
  • Sharing knowledge about hard surface modeling among character team members.


Requirements:
  • Expert knowledge of any leading 3D package.
  • Strong hard surface modeling skills.
  • At least 4 years of professional production experience in game industry.
  • Deep understanding of mechanical engineering and design. 


If this opportunity is of interest to you, or you would like to discuss your options, please provide me with a copy of your latest CV in .doc or .docx format, a suitable phone number / Skype ID, along with a convenient date and time to call to adrian@big-planet.biz

Art Director - China

Our client is one of the fastest growing studios in the world. Excelling in social, MMO, Console and F2P sectors. They are looking for an expert Art Director to lead one their studios. 

Responsibilities

  • Lead the various disciplines of concept, 3D, and UI artists, keeping their vision focused
  • It’s as much a hands-on role as management of the timeline and quality of the output
  • Develop the team by hiring, mentoring and liaising with the other studio Directors 


Requirements

  • Many years of Art Direction under your belt
  • Good communicator in English, with the ability to speak across levels
  • Excellence across the art disciplines, including animation, demonstrated in portfolio and showreel 


If this opportunity is of interest to you, or you would like to discuss your options, please send a copy of your latest CV, with a suitable phone number / Skype ID, alongside a convenient date and time to call to: adrian@big-planet.biz

Experienced Animator - South-East, UK

Our client has maintained its position as one of the UK’s most successful games developers. They are looking for an experienced and senior Animator, to develop their next AAA game for console and PC. 


Responsibilities:

  • Produce in-game animations to the highest standards of fidelity and style as demanded by the project
  • Work with the animation team, demonstrating strong time management skills to ensure tasks are completed on schedule to required standar
  • Continuation of your technical knowledge, including adapting to new technologies and processes


Requirements

  • Excellent knowledge of animating using Maya, with outstanding animation skills demonstrating knowledge and application of weight, timing, pace, poses and storytelling
  • Excellent understanding of how animation must work in harmony with the game design
  • Fluent clean-up and use of motion capture data

If this opportunity is of interest to you, or you would like to discuss your options, please send a copy of your latest CV, with a suitable phone number / Skype ID, alongside a convenient date and time to call to: adrian@big-planet.biz 

Senior UI Artist - North, UK

Our client leads the field in their area. Creating games across platforms as part of a truly global content provider. Due to the number of titles in development they are seeking to hire a Senior UI Artist for their studio in the North, UK.


Responsibilities: 

  • Designing, creating and exporting 2D textures/icons using packages provided (Illustrator, Photoshop)
  • Responsible for creating game UI compliant with the gamedesign, both technically and aesthetically
  • Creating, animating and exporting working interface files for use in game
  • Where necessary, creating 3D assets using packagesprovided (Maya)
  • Designing with and exporting fonts for use in game, formultiple languages


Requirements:

  • Good working knowledge and proficiency in Illustrator, Photoshop, Maya, and familiar with timeline based UI software e.g. Aftereffects
  • Good demonstration of skills through CV/Showreel/Websiteor Art Tests
  • Good understanding of in-house tools and software used in development
  • Excellent communication and organisation skills
  • Practical andmethodical approach to both technical and creative problem-solving
  • Excellentartistic ability


If this opportunity is of interest to you, or you would like to discuss your options, please provide me with a copy of your latest CV in .doc or .docx format, a suitable phone number / Skype ID, along with a convenient date and time to call to adrian@big-planet.biz

Senior Character Artist - Poland

This top tier, AAA team are responsible for titles that have been genre defining. They have opened an opportunity to add a Senior Character Artist to their studio.


Responsibilities:

  • Creating high-quality humanoid characters and item assets.
  • Working closely with Animation and Technical departments.
  • Maintaining the production pipeline and meeting deadlines.


Requirements:

  • Proven success in creating outstanding characters in AAA game.
  • Solid experience as a Character Artist – at least 5 years.
  • Strong modeling and texturing skills in a diverse visual range of characters and creatures.
  • Software: Zbrush, Maya, Photoshop, Substance Painter (or similar programs).

If this opportunity is of interest to you, or you would like to discuss your options, please provide me with a copy of your latest CV in .doc or .docx format, a suitable phone number / Skype ID, along with a convenient date and time to call to adrian@big-planet.biz

Senior Environment Artist - Poland

This top tier, AAA team are responsible for titles that have been genre defining. They have opened an opportunity to add a Senior Environment Artist to their studio.


Responsibilities:

  • Creating photorealistic original textures using various tools and middle-ware.
  • Setting up materials and shaders to achieve best possible final quality.
  • Creating high poly sculpts and low poly in-game models based on original concepts.


Requirements

  • Excellent skills in one of the leading modeling packages (3DS Max, Maya, etc.) and Photoshop.
  • Proven experience as an Environment Artist in games industry on at least one AAA title.
  • Good knowledge of composition, color theory and lighting and basic knowledge of physically based rendering (PBR).

If this opportunity is of interest to you, or you would like to discuss your options, please provide me with a copy of your latest CV in .doc or .docx format, a suitable phone number / Skype ID, along with a convenient date and time to call to adrian@big-planet.biz

VFX Artist - Poland

This top tier, AAA team are responsible for titles that have been genre defining. They have opened an opportunities to add VFX Artists to their studios.


Please see below for a brief outline of the job description:

Responsibilities:

    • Optimizing visual FX for performance while maintaining high-quality standards.
    • Creating high quality real-time visual FX for characters, environments and gameplay.
    • Maintaining visual FX production pipeline and refining the processes.


    Requirements:

    • Good general knowledge of Maya (or 3ds Max).
    • 4+ years of experience in gaming industry (or demonstrated equivalent visual effects ability).
    • Experience in Photoshop or similar 2D software.

    If this opportunity is of interest to you, or you would like to discuss your options, please provide me with a copy of your latest CV in .doc or .docx format, a suitable phone number / Skype ID, along with a convenient date and time to call to adrian@big-planet.biz

    FX Artist - North, UK

    Our client leads the field in their area. Creating games across platforms as part of a truly global content provider. Due to the number of titles in development there is more than one opportunity here for an experienced Environment Artist. 


    Responsibilities:

    • Creation of effects using packages provided (Maya and Photoshop).
    • Creation of particles using 2D textures (Photoshop) and in-house editors (particle/LED).
    • Creation of game specific VFX (explosions) placement generally by code.
    • Working closely with environment artists on effects heavy levels to balance frame-rate.

    Requirements:
    • Good working knowledge and proficiency in Maya and Photoshop.
    • Good demonstration of skills through CV/Showreel/Website or Art Tests.
    • Good understanding of in-house tools and software used in development.
    • Excellent communication and organisation skills.


    If this opportunity is of interest to you, or you would like to discuss your options, please send a copy of your latest CV and a suitable phone number / Skype ID, along with a convenient date and time to call to adrian@big-planet.biz

    Environment Artists - North, UK

    Our client leads the field in their area. Creating games across platforms as part of a truly global content provider. Due to the number of titles in development there is more than one opportunity here for an experienced Environment Artist. 


    Responsibilities:

    • Environment creation in line with game aesthetics
    • Dynamic lighting /effects modelling
    • Creation within memory and frame rate parameters
    • Conceptualisation of assets in line with the lead
    • Constructive input within the game development team


    Requirements: 

    • 3D modelling in Maya, ZBrush, Photoshop
    • 2D texture creation and modelling
    • Methodical resolution of creative and working challenges
    • Flexible working practices
    • Ability to work under pressure by deadlines 


    If this opportunity is of interest to you, or you would like to discuss your options, please send a copy of your latest CV and a suitable phone number / Skype ID, along with a convenient date and time to call to adrian@big-planet.biz

    Environment Artists - Poland

    This top tier, AAA team are responsible for titles that have been genre defining. They have opened opportunities to add Environment Artists to their studios.


    Please see below for a brief outline of the job description:


    Responsibilities:

    • Creating high poly sculpts and low poly in-game models based on original concepts.
    • Setting up materials and shaders to achieve best possible final quality.
    • Creating photorealistic original textures using various tools and middleware.
     

    Requirements:

    • Excellent skills in one of the leading modeling packages (3DS Max, Maya, etc.) and Photoshop.
    • At least 2 years’ experience in working in games industry on at least one AAA title.
    • Experience with procedural content creation packages a plus (Substance, Houdini, World Machine).
    • Basic knowledge of physically based rendering (PBR).


    If this opportunity is of interest to you, or you would like to discuss your options, please provide me with a copy of your latest CV in .doc or .docx format, a suitable phone number / Skype ID, along with a convenient date and time to call to adrian@big-planet.biz


    Lighting Artists - Poland

    This top tier, AAA team are responsible for titles that have been genre defining. They now have the opened opportunities to add Lighting Artists to their studios.


    Please see below for a brief outline of the job description:


    Responsibilities:

    • Deconstruct lighting and textures in a physically based renderer to establish appropriate color correct values.
    • Ensure that all lighting deliverables are completed fully and in line with the production schedule.
    • Create dramatic and compelling lighting that supports photorealistic rendering

     

    Requirements:

    • Good knowledge of direct and indirect light, luminance and color theory.
    • A minimum of 3 years’ experience in as a Lighting / Environment Artist.
    • Good knowledge of lighting tools and pipelines.

    If this opportunity is of interest to you, or you would like to discuss your options, please provide me with a copy of your latest CV in .doc or .docx format, a suitable phone number / Skype ID, along with a convenient date and time to call to adrian@big-planet.biz

    Senior / Lead Lighting Artist - North, UK

    Our client leads the field in their area. Creating games across platforms as part of a truly global content provider. Due to the number of titles in development there is more than one opportunity here. 

    Responsibilities:

    • 3D environment creation in Maya, ZBrush, Photoshop
    • 2D texture creation and modelling
    • Dynamic lighting /effects modelling
    • Expert level of real time rendering and post FX
    • Managing lighting pipeline workflow


    Requirements:

    • Expert level experience of creating and directing level lighting and post FX in a real-time engine
    • Expert levels of lighting and colour theory
    • Minimum of 5 years production working on AAA games or film.
    • Strong understanding of physical shaders and their interaction with lighting and post FX


    If this opportunity is of interest to you, or you would like to discuss your options, please provide me with a copy of your latest CV in .doc or .docx format, a suitable phone number / Skype ID, along with a convenient date and time to call to adrian@big-planet.biz

    UI/UX Designer - South-East, UK

    Our client is an award winning, leading UK game developer. They are seeking to hire a UI/UX Designer for their studio in the South-East of the UK.

    Please see below for an outline of the job description:

    Responsibilities:

    • Work closely with each project’s design team to ensure menus and interface reflect the overarching goals of the title in the most intuitive fashion
    • Work closely with a GUI Artist to design and implement 2D front-end game interfaces and in-game display HUD
    • Work with technical artists and tools programmers to improve efficiency of workflow
    • Streamline and implement logical menu flow and function of interfaces

    Requirements:
    • Skilled in GUI design and layouts
    • Knowledge of game engines and artist tools
    • Great knowledge of flow and function of game interfaces, user interface design and game navigationExcellent initiative, self-motivation, communication, organisational and problem solving skills, as well as team-working and the ability to accept and follow direction
    • Detail-orientated with a logical, structured approach
    • Ability to grasp new concepts and tools quickly
    If this opportunity is of interest to you, or you would like to discuss your options, please send a copy of your latest CV, with a suitable phone number / Skype ID, alongside a convenient date and time to call to: adrian@big-planet.biz 


    Lead Character Artist - Midlands, UK

    Our client is looking to hire a Lead 3D Character Artist, for their AAA, open world fantasy title. Experience developing RPG games on current consoles is desirebale. 

    Responsiblitiesl:

    • You will also have experience in the technical aspects of your craft, including materials, asset optimisation and the creation of meshes with clean and functional topology, as well as being comfortable communicating with technical departments. 
    • You’ll oversee the Character group, working in conjunction with the Art Director to plan work for the team and ensure our high quality bar is realised.
    • Your knowledge of human anatomy will be well developed and you’ll have a good level of understanding on best practices to suit animation and engine requirements. 

    Requirements: 
    • A strong portfolio demonstrating your in-game character art work to very high standards.
    • Minimum of 5 years’ experience of working on published AAA titles on current-gen consoles .
    • Good understanding of current generation production workflows in relation to character art production.

    If this opportunity is of interest to you, or you would like to discuss your options, please send a copy of your latest CV and a suitable phone number / Skype ID, along with a convenient date and time to call to adrian@big-planet.biz

    Senior Environment Artist - Midlands, UK

    Our client seek a Senior Environment Artist to join their talented and experienced team, working on a range of high profile, AAA projects.


    Responsibilities:

    • Ensure both yours and the department’s 3D assets and environments are the required AAA quality
    • Realistic environment creation in collaboration with the art Leads and managers
    • Exploration of new technologies and practices to incorporate into production

    Requirements:

    • Portfolio illustrating prowess in environment art and its use in released titles
    • Technical proficiency to perceive all aspects behind environment creation
    • Demonstrable achievements in console games 

    If you would like to be considered for this role or to discuss our current art opportunities, please send your CV to adrian@big-planet.biz

    VFX Artist - North, UK

    This heavyweight studio has worked on a range of titles, covering a number of genres. They are seeking to hire VFX Artists to join their team.

    They requiree someone with AAA console experience in Real-Time Visual Effects work. You will have experience with at least one of the following: Unreal Engine, Unity, CryEngine or similar VFX editor.

    If this opportunity is of interest to you, or you would like to discuss your options, please send a copy of your latest CV and a suitable phone number / Skype ID, along with a convenient date and time to call to adrian@big-planet.biz

    VFX Artist - Netherlands

    Our client have a reputation for creating awesome action titles. They are now hiring for a VFX Artist to join their talented team in the Netherlands.
    Please see below for an outline of the job description:

    RESPONSIBILITIES:-
    • You will work on a wide range of environmental, weapon and character effects
    • You will be responsible for setting up logic that drives your effects, using our visual scripting language (similar to Unreal Blueprint)
    • You will become part of the visual effects team and be responsible for creating, visualizing and implementing real-time particle and shader effects, in close collaboration with the design and art departments

    REQUIREMENTS:-
    • You have a strong understanding of particle systems (Houdini, Popcorn FX, Cascade, etc.)
    • You have a strong technical and artistic skillset, with a passion for building expressive real-time effects shaders
    • You have experience with visual scripting languages
    • You have experience with Maya or similar 3D packages and node-based shader building tools (Unreal, Maya hypershade, etc.)

    If this opportunity is of interest to you, or you would like to discuss your options, please send a copy of your latest CV and a suitable phone number / Skype ID, along with a convenient date and time to call to adrian@big-planet.biz

    Animator - Poland

    We are working with a multi-award winning developer based in Poland. They are seeking to hire an Animator for their prestigious studio.

    Please see below for an outline of the job description:-

    RESPONSIBILITIES:-
    • Creating high-quality realistic and responsive animations.
    • Rigging and character setup for all bipedal, quadrupedal, and other forms of character movement
    • Reporting animation wip’s and doubts to the Lead Animator.
    • Collaboration with multiple art, design and engineering teams.


    REQUIREMENTS:-

    • Good knowledge using Motion Builder and/or Maya.
    • At least 3 years documented experience in animation in games or film industry.
    • Good knowledge using Motion Builder and/or Maya.
    • Experience in animation biped/quadruped characters and other organic and inorganic forms.

    If this opportunity is of interest to you, or you would like to discuss your options, please send a copy of your latest CV and a suitable phone number / Skype ID, along with a convenient date and time to call to adrian@big-planet.biz

    Senior Animator - Midlands, UK

    We are working with an award winning,multi-platform developer. They are seeking to hire a Senior Animator for their top-tier team, based in theMidlands, UK.


    Please see below for an outline of the job description:-


    Responsibilities:

    • Ensure all animation assets are produced in line with the projects agreed standards
    • Fix any bugs identified in owned animation assets, either through own testing or by QA
    • Test all animation assets against specification, to ensure they perform as required


    Requirements:

    • Excellent knowledge of 3dsMax (CS Biped) and Motion Builder
    • Understands character / facial rig creation and can create them where / if required
    • Experienced in cinematic creation. Understands staging, cinematography and character performance to a good level
    • Skilled at motion capture editing to define game clips and enhance performance


    Ifthis opportunity is of interest to you, or you would like to discuss youroptions, please send a copy of your latest CV and a suitable phonenumber / Skype ID, along with a convenient date and time to call to adrian@big-planet.biz

    VFX Artist - South-East

    We are working with an established and highly experienced developer, who are seeking to a hire Technical Artist for a fixed term contract, based at their mobile studio in Brighton, UK.


    Please find the outline of the job spec’ below:



    Requirements:

    • Expert knowledge in at least one of following areas: Modelling, Shaders / Materials, Animation and Vfx
    • Excellent technical skills to manage assets that fit memory, design, and frame rate limitations.
    • Experience of creating Custom Tools, Scripts and Shaders.
    • Great working knowledge and proficiency in Autodesk Maya and Adobe Photoshop.


    Skills:

    • Ability to communicate and work with artists, coders & designers in a dynamic team environment.
    • Passion for tools and pipelines with a focus on future areas and trends.
    • Prepared to learn new tools during production.
    • A keen gamer and an appreciation of the visuals and user experience on all platforms from mobile to consoles.


    It would also be advantageous to have experience in some of the following areas:

    • Experience in MEL, Python, C# scripting.
    • Knowledge of Unity or Unreal.

    If this opportunity is of interest to you, or you would like to discuss your options, please provide me with a copy of your latest CV, a suitable phone number / Skype ID, along with a convenient date and time to call to adrian@big-planent.biz

    Senior Technical Artist - Midlands

    We are working with an award winning, multi-platform developer. They are seeking to hire a Senior Technical Artist, with their top-tier team, based in the Midlands, UK. 

    Please find the outline of the job spec’ below:


    Requirements:
    • Technical knowledge across multiple platforms.
    • Broad range of tools experience, defining the workflows and tools for both the Technical Artist and others to use
    • Full lifecycle experience as a Senior Technical Artist on at least two shipped console titles, using current-generation art techniques and processes.
    • Knowledge of commonly used programming languages, in particular MaxScript, C# and HLSL.

    Responsiblties:
    • Define art pipelines, workflows, budgets and optimisation processes for asset development, for streamlined production and jaw-dropping visual quality.
    • Stay up to date with cutting edge development and rendering techniques.
    • Confidently liaise between Art, Programming, Design and Production teams.
    • Bring new techniques into the studio and recommend training requirements on an on-going basis.


    If this opportunity is of interest to you, or you would like to discuss your options, please provide me with a copy of your latest CV, a suitable phone number / Skype ID, along with a convenient date and time to call to adrian@big-planent.biz


    3D Environment Artist - Cheshire, UK

    We are working with a AAA, European, independent developer, who are seeking to hire a 3D Environment Artist. Please see below for an outline of the role.

    Responsibilities: 

    • Create artwork to the highest visual quality whilst working efficiently to time and memory budgets
    • Work to a functional and aesthetic brief, within technical constraints
    • Create models of 3D environments, map predefined textures, create new textures and light environments 

    Requirements:

    • Model and texture both high and low polygon environments, including terrain, buildings and props
    • Expert ability with Maya and Adobe Photoshop
    • Knowledge of 3ds Max, XNormal, Substance Designer, Substance Painter and Perforce.


    If you would like to be considered for this role, or to discuss our current art opportunities, please send your CV to adrian@big-planet.biz 

     

    3D Character Artist – Netherlands

    We are working with an established VR/ARand Mobile game studio, developers of high profile titles.

    They are seeking an experienced Character Artist,capable of creating realistic and stylized art, to join their talented team.


    Responsibilities:

    · Develop and execute new andexciting art styles

    · Integrate 3D assets into theUnity 3D game engine

    · Collaborate with engineers,designers and producers to ensure consistent product vision

    · Participate in art reviews andrespond to critical feedback in a professional manner


    Requirements:

    · Ability to create bothphotorealistic and stylized 3D character art

    · Low- and high polygon modelingexperience

    · Expert attention to detail inall aspects of UV Mapping, textures, shaders and LOD’s

    · 3+ years game industry or filmrelated experience as a 3D artist

    · Shipped at least one gametitles on any platform

    · 
Outstanding skills in 3D Maxor Maya, ZBrush and Photoshop;


    If you would like to be considered for thisrole, or discuss your options and other opportunities, please send your CV inan MS word format to adrian@big-planet.biz


    Senior 3D Environment Artist – Netherlands


    We are working with a VR/AR and Mobile gamestudio, developers of high profile titles.


    They are seeking a Senior EnvironmentArtist, experienced in creating realistic and stylized art, to join theirtalented team.


    Responsibilities:

    · Develop and execute new andexciting art styles

    · Integrate 3D assets into theUnity 3D game engine

    · Collaborate with engineers,designers and producers to ensure consistent product vision

    · Participate in art reviews andrespond to critical feedback in a professional manner


    Requirements:

    · Ability to create bothphotorealistic and stylized 3D environment art

    · Low- and high polygon modelingexperience

    · Expert attention to detail inall aspects of UV Mapping, textures, shaders and LOD’s

    · 5+ years game industry or filmrelated experience as a 3D artist

    · Shipped at least two gametitles on any platform

    · Outstanding skills in 3D Max orMaya, ZBrush and Photoshop


    If you would like to be considered for thisrole, or discuss your options and other opportunities, please send your CV inan MS word format to adrian@big-planet.biz


    Lead Artist - South, UK

    We are working with a world renowned, multiplatform, UK development studio that is seeking a Lead Artist to join their team.     

    Requirements:

    • At least 3 years’ games industry art experience, including 1 year in a senior or lead role.
    • Full cycle production experience on a published game title.
    • Legally eligible to work in the UK.
    Responsiblities:
    • Lead and guide a dedicated team of environment artists.
    • Hands-on contribution to artwork.
    • Responsibility for all artwork required on a specific project.
    • Plan and structure tasks with efficiency.
    Skills:
    • Excellent understanding of all art aspects required for 3d games, including environments, characters, 2D/GUI and animation.
    • Highly experienced and knowledgeable in Photoshop and a 3d package such as 3dsMax or Maya.
    • Excellent artistic ability and direction, with strong and responsible leadership.
    • Good understanding of the game development process as a whole, including technical limitations and opportunities.
    If you would like to be considered for this role or to discuss our current art opportunities, please send your CV to adrian@big-planet.biz   

    VFX Artist - Midlands, UK

    Our client is an independent game development studio, who have delivered award-winning titles, created by some of the most experienced and talented individuals in the UK. They are seeking to hire an experienced VFX Artist who excels in realistic, dramatic effects.

    Requirements:

    • Proficiency with 3D graphics, particle systems, physics, ribbons, shaders and post process effects
    • Strong Photoshop editing skills for creating texture effects for use with particle systems
    • An outstanding portfolio demonstrating your particle and VFX work for AAA titlesIf you would like to be considered for this role with a top-tier team please sen
    If you would like to be considered for this role with a top-tier team please send your CV to adrian@big-planet.biz

    3D Character Artist - Netherlands

    Our client is seeking Character Artists across all levels of experience in game development. 

    Responsibilities: 

    • You will undertake a wide variety of challenges related to game characters. You want to be a video game character artist, and you’re not intimidated by the technical and often fiddly side of game character production.
    • In addition to sculpting, you will texture, shade, light and articulate.
    • You’re broadly skilled and understand that character work does not end in zBrush.

     Requirements: 
    • You know your anatomy inside and out.
    • You understand surfacing, can create fantastic textures and can author materials.
    • You know how to build game meshes that can exactly reproduce the source material, but which are light on resources and performance.
    • You’re a great sculptor, who can work in any style – real or expressive, hard surface or organic.
          If you would like to be considered for this role with a highly creative and talented team please send your CV to adrian@big-planet.biz

    Experienced/Senior Technical Artist - Midlands, UK

    Our client is looking for an accomplished Technical Artist. 

    Responsibilities:

    • Build studio art processes
    • Implement asset pipeline with Creative, Tools and Rendering teams
    • Imaginatively resolve problems and tailor proprietary utilities 

    Requirements:
    • Experienced utilising 3DS Max, Maya, C++, C# and 3D packages for scripting and plug-ins
    • Experience of working on published consoles and titles
    • Confident in implementing asset pipelines, exporting and automation of 
    • processes
    • Avid gamer 
    • Good communicator in English
    Please forward CV’s in .doc or .docx format and portfolio links to - adrian@big-planet.biz

    Animator – Scotland – Games Industry

    Our client are an ambitious new studio in the capital of Scotland,currently developing a state-of-the-art mid-core action mobile MMO project, andare looking for a keen and talented Animator to join the team.

    Successful candidates will be joining a team who strive to delivercutting edge mobile games using the latest technologies (PVP action MMO/newmobile MMO IP) with a global market focus, working in a fast-paced, technicallychallenging and openly creative environment.

    Job Description 

    The Animator will be working with the Art Director and Character team todevelop the character and environment animation for the game. They will beresponsible for producing and implementing high quality game and cut sceneanimations.

    Skills Required

    · Atleast 2 years’ experience Animating for games

    · Ability to create high quality keyframe characteranimations

    · A good understanding of working in unity

    · A good understanding of working in 3D Studio Max and itsCat rigging system

    · Experiencewith rigging and skinning

    · EU/UKWork permit

    · FluentEnglish



    CV to ash@big-planet.biz to apply


    Weapons Artist - Scotland

    We are actively working exclusively with an experiencedteam, who are in pre-production phase, developing an action, MMO, PvP, mobiletitle.

    They are currently seeking a Weapons Artist to join their talented team. 

    Job description

    The Artist will work with theArt Director and Designers to develop a full range of weapons/props that fitthe overall look and art style of the game. They will be responsible forproviding and implementing production quality Assets and working within anddeveloping the Weapons customization studio.

    Skill needed

    · At least 2 years’ experience working in games

    · A good understanding of 3D Studio max

    · A good understanding of working in Unity 

    · Exceptional knowledge of the asset creation process (block in, high and

    low poly, multi part baking, PBR texturing,etc).

    · Excellent skill at sub-d modeling and hard surface sculpting.

    · Flexible skills that translate to different scales and subject matter

    (weapons, vehicles, Props, etc).

    · Ingrained sense of the principals of design and how to apply them to

    your models and textures.

    · Self-motivated, good communication skills and the ability to integrate

    into a tight knit team.

    · An exceptional understanding of hard surface modeling techniques for usein

    creating complex mechanical objects, such as,weapons and vehicles.

    · Superior eye for light, shade, color, and detail in creating texturemaps and materials.

    · Self-motivation, good communication skills, and a great team-playerattitude.

    CV to adrian@big-planet.biz to apply

    Vehicle Artist - Scotland

    We are actively working exclusively with an experienced team, who are in pre-production phase, developing an action, MMO, PvP, mobiletitle.

    They are currently seeking a Vehicle Artist to join their talented team.

    Job description

    The Vehicle Artist will work with the Art Director and Designers to develop production quality vehicles and mods that match the art and style of the game. They will be responsible for providing and implementing quality assets and working within and developing the games vehicle customization studio.

    Skills Required

    · At least 2 years’ experience working in games

    · Experience in creating high quality 3d vehicles

    · Excellent hard surface modeling ability

    · A good understanding of working in unity a plus

    · A good understanding of working in 3D Studio Max

    · Modelling car exteriors & interiors

    · UV mapping (unwrapping meshes).

    · Modelling low poly LOD versions of high detail meshes.

    · A solid comprehension of mesh topologies and optimisation techniques for games.

    · Excellent 2D texturing skills using AdobePhotoshop.

    · A highly critical and methodical approach to work and quality.

    · Strong organisational, written and verbal communication skills.

    · Quick to learn and comprehend custom in-housetools or technical processes.

    CVto adrian@big-planet.biz to apply




    3D Character Artist - Scotland

    Ourclient is a mobile games studio based in Scotland working on a PVP, action MMO.They are looking for a Character Artist to join the team on their exciting new mobile IP. 

    Job description

    The Character Artist will workwith the Art Director and Designers to develop fun larger than life charactersthat fit the overall look and art style of the game. They will be responsiblefor providing and implementing production quality characters and clothing andworking within and developing the character customization studio.

    Skill needed

    · At least 2 years’ experience working in games or film

    · An excellent understanding of sculpting clothing and anatomy in Zbrush

    · A good understanding of working in Unity  

    · A good understanding of low poly modelling, UV mapping and hand paintedtextures

    · A good level of knowledge using 3DS Max, Photoshop, Zbrush

    · A good understanding of human anatomy, shape and form

    · A positive communicator with the ability to work with staff from alldisciplines

    · Excellent organizational and time management skills

    · Ability to be flexible and adapt to change when requested

    Apply now! CV to adrian@big-planet.biz to apply


    Concept Artist - Scotland

    We are working with a Scottish games studio, who are working on an action, mobile, MMO. They are looking for a talented concept artist to join the team creating this exciting new IP. 

    Job description

    The Concept Artist will work with the Art Director and Designer to develop concept artwork that fits the overall look and art style of the game. They will be responsible for providing production artwork for the characters, environments, vehicles and props as well as producing high quality marketing art.  

    Skills needed 

    • Excellent 2D skills
    • At least 2 years’ experience working in games or film
    • An excellent understanding of, character, vehicle and environment design, colour theory, perspective, lighting and composition. As well as a good understanding of brand and logo design.
    • Passion for games
    • Portfolio that demonstrates breadth in style
    • Skills to create appealing, detailed and emotional characters
    • great illustrator
    • Multitasking talents who can also perform texturing
    • Great attention to detail
    • Dedication
    • Great team member
    • Knowledge of Illustrator, Photoshop, Unity and other 2D/3D applications
      CV to adrian@big-planet.biz to apply    

    Experienced Environment Artists – Scotland – Mid-Core Mobile

    We are actively working exclusively with an experienced team, who are in pre-production phase, developing an action, MMO, PvP, mobiletitle.

    They are currently seeking Experienced Environment Artists to build their worlds and cityscapes.


    SKILL REQUIREMENTS

    • 3+ Years experience in 3D environment art creation 

    • At least 1 published title on Console, PC or mobile, taken from concept to completion

    • Experience creating stylised worlds and assets

    • Highly skilled in modelling and texturing using3Ds Max / Maya and Photoshop

    • Ability to apply sound principles and light environments

    • A solid understanding and experience working with art pipelines and asset optimisation 

    To apply please send a word document CV and your portfolio link to adrian@big-planet.biz




    Artist - VFX / Special Effects (12 month contract)

    Location: Oxford UK

    Our client is currently looking for a Visual Effects Artist,passionate about creating spectacular and convincing special effects,self-driven and talented, with a genuine interest in playing games.

    The successful applicant will work in a team of dedicated VFX artists, contributing to a range of exciting game projects that are currently in production. Demonstrating strong aesthetic flair and vision you will help bring our games to life whilst ensuring that technical compliance needs and project deadlines are met.

    This role will initially be a 12 month full-time employed contract role based in-house at our Oxford head-studio. For the right person there are great prospects for this contract to be extended in future and/or to transition into a permanent in-house role. You must be able to legally work in the UK.

    EXPERIENCE:

    · We are ideally looking for someone with gameindustry experience on a published title as a VFX Artist, and would prefer experience of a full production cycle, from beginning to end. However for thisrole we will also be considering exceptionally talented junior or graduate applicants.

    · Please include a link to your portfolio of examples demonstrating outstanding visual and technical VFX ability.

    RESPONSIBILITIES:

    · Create, design and implement real-time particle effects using both static and animating 2D/3D elements, working to a functional and aesthetic brief, within technical constraints

    · Ensure special effects meet technical compliance and schedule needs, working with other members of the VFX and Art teams to ensure that tasks are completed on time to their best possible standard

    · Collaborate productively within a multi-disciplined team environment, being responsive to deadlines and working well under pressure, multi-tasking to meet various production objectives for multiple projects in a fast-paced development environment

    · Suggest and promote improvements to our VFX systems and pipeline

    SKILLS:

    · Excellent artistic ability and direction, whilst also able to seek and react to constructive feedback.

    · Expert Adobe Photoshop ability with fluent knowledge of 3d Studio Max and/or Maya

    · Expert-level of understanding for particle systems and post processing effects, with excellent understanding and implementation skills of in-game special effects

    · 3D modelling and 2D particle texture creation skills

    · Understanding of lighting, HDR, PBR, material set up an advantage, as well as any traditional art skills

    · Excellent initiative, self-motivation,communication, organisational and problem solving skills

    · A genuine interest in playing games


    CV to ash@big-planet.biz to apply


    Senior Level Artist – Paris – Sports Titles – AAA Console Studio

    Our client is looking for a Senior Environment Artist who will have a key role in the studio art team. His role will be to create 3D environments for video games: realistic, art direction, lighting, rendering, shader, Unreal Engine 4.
     
    Skills and Experience required:

     

    • Experience in video game production is required.
    • Proven skills in lighting & rendering in Unreal Engine 4.
    • Proven skills in modelling and texturing for real-time.
    • Good communication skills.
    • Maya or 3DS Max experience.
    • At least one published console title released from full production cycle as an Environment Artist.
    • Happy to work and live in Paris.
    • Happy to work on sports titles.
    • Great 3D environment art portfolio.
     
    To apply send word document CV and portfolio link to ash@big-planet.biz

    Group Lead Environment Artist – Royal Leamington Spa, UK – AAA Studio

    Our client is an independent game development studio. Established in 2010 by some of the most experienced and talented developers in the UK industry, their mission is to make genre-defining video games for a global audience.

    Our client is looking for skilled and experienced Group Lead Environment Artists,responsible for the creation of immersive environments that realise our game’s vision. As Group Lead, you’ll be overseeing one of the Environment groups,working in conjunction with the Lead Environment Artist and Art manager to plan work for the team and ensure our high quality bar is realised.

    As a key member of the team, you’ll be responsible for creating consistently high quality environment art, bench marking and raising the bar for environment content in our titles.

    You’ll work closely with the Lead Artist and internal stakeholders, cascading information to your team, so strong communication and organisational skills are a vital part of your skill set. Your technical and practical abilities will be well developed, and you’ll be able to grasp new concepts and programs quickly, as well as participating in R&D of new techniques to implement into the production pipeline.

    As a flexible, highly motivated and detail conscious professional, you’ll use your experience in your field to develop and mentor team members, while retaining hands-on creative responsibilities and keeping up to date with the latest bleeding-edge art production techniques.This is an excellent opportunity for an experienced Senior Artist to take the step into a more leadership focused position.

    SKILLS SUMMARY:

    Experience of working on published titles on consoles.

    A proven track record in the delivery of high performance, high quality 3D assets for AAA titles.

    A thorough understanding of all technical aspects of environment creation.

    Strong interest in self-development of managerial skills, overseeing the work of other team members and mentoring anddeveloping junior staff

    An outstanding portfolio demonstrating your environment work for AAA titles

    Apply Now:send CV to paul@big-planet.biz


    Technical Art Director - London, UK - (Ref 650)

    Overview:

    Our client is an independently-owned studio on the outskirts of London, and all about crafting engaging AAA multiplayer experiences. With over 300 awards and nominations world-wide.

    The Role

    As Technical Art Director, your role is to apply a strategic vision for content and tools, foster and grow the internal teams and provide leadership and guidance. You'll oversee two projects, collaborate with the studio directors and liaise with partners, helping to define and improve content creation processes within the studio.

    By setting a great example and helping to mentor more junior developers, you will lead the team in planning and implementing solutions to support all aspects of game development. You will maintain a consistently high standard of support across all disciplines on the project,and work with other Technical Artists in the studio to improve our development practices.

    You should have a pragmatic and practical approach to working with technology, with experience of pushing the technical limits and ensuring the Art team can work efficiently and comfortably.

    Responsibilities:

    Supervise and direct two skilled teams of Technical Artists

    Guide and drive the team’s approaches to contentcreation and tools

    Prototype, develop and improve content creation pipelines

    Spearhead R&D efforts for tools and new technologies

    Create, organise and lead training across the Art Team


    Skills and Experience

    8+ years of experience as a Senior or Lead Technical Artist on shipped titles

    Excellent verbal and written communication skills

    Strong proactive problem-solving attitude

    Demonstrable knowledge of modern game contentcreation workflows

    Extensive application scripting experience (e.g.Python, MAXScript, MEL Script)

    Solid understanding of real-time physically-based materials & rendering (PBR)

    Passion for games and game development


    Preferred Skills and Experience

    Experience with Unreal Engine, especially UE4

    Strong digital art skills (modelling, texturing,lighting)

    Knowledge of programming languages such as C++or C#

    Experience with outsourcing processes


    Perks & Benefits

    - Private medical insurance that will covers you, your partner, and children

    - Private dental insurance that significantly reduces cost of dentistry for you, your partner, and children

    - Pension scheme where the company matches your contribution

    - Complimentary gym membership

    - Free eye tests + discounted glasses

    - Quarterly revenue share after 1 year of service

    - Brand new state of the art office

    - Life drawing classes, and massage allowance

    - Free fruit juices and soft drinks + Beer and pastries on a Friday.

    - Childcare voucher scheme

    - Employee assistance programme

    Apply Now:send CV to paul@big-planet.biz


    Senior Technical Artist - London, UK - (Ref 649)

    Overview:

    Our client is an independently-owned studio on the outskirts of London, and all about crafting engaging AAA multiplayer experiences. With over 300 awards and nominations world-wide.

    The Role

    As a Senior Technical Artist, you will be responsible for owning major aspects of projects.

    You will set great examples and help mentor the Art team in order to maintain a consistently high standard of support across all disciplines within the studio.

    You will represent the Art Team on all issues related to art production, and work closely with all other teams in assisting with the technical implementation and management of in-house and outsourced assets.

    You should have a pragmatic and practical approach to working with technology, with experience working to technical limits and ensuring the Art team adheres to these targets. During day-to-day work, you would be handling a diverse range of work including workflow processes, tools, optimization, planning, documentation and bug-fixing.

    Responsibilities:

    Assist with planning and implementation of game,tools and editor features

    Establish technical guidelines and drive consistency across the art team

    Prototype, develop and improve art pipelines

    Organise and drive performance and platform optimisation

    Skills and Experience

    Great communication and people-management skills

    Strong problem-solving, can-do attitude

    Extensive experience in Autodesk 3ds max and/or Autodesk Maya

    Knowledge of one or more script languages: Maxscript, Python, JavaScript

    3+ years experience working on AAA PC or console games

    PreferredSkills and Experience

    Experience with Unreal Engine, especially UE4

    Strong digital art skills (modelling, texturing,lighting)

    Experience with Physically-Based Rendering systems

    Knowledge of programming languages such as C++or C#

    Experience with outsourcing

    Perks& Benefits

    - Private medical insurance that will covers you, your partner, and children

    - Private dental insurance that significantly reduces cost of dentistry for you, your partner, and children

    - Pension scheme where the company matches your contribution

    - Complimentary gym membership

    - Free eye tests + discounted glasses

    - Quarterly revenue share after 1 year of service

    - Brand new state of the art office

    - Life drawing classes, and massage allowance

    - Free fruit juices and soft drinks + Beer and pastries on a Friday.

    - Childcare voucher scheme

    - Employee assistance programme

    Apply Now:send CV to paul@big-planet.biz


    Junior Technical Artist - London, UK - (Ref 648)

    Overview:

    Our client is an independently-owned studio on the outskirts of London, and all about crafting engaging AAA multiplayer experiences. With over 300 awards and nominations world-wide.

    The Role

    Working primarily in Maya, you would be expected to develop and maintain scripts and tools that can improve the efficiency of the art team, and allow them to reach higher quality standards while bearing in mind budget requirements for the project.

    Develop and improve art pipelines

    Communicate between all disciplines to resolve issues and push quality

    Assist the programming team with tools and features

    Skills and Experience

    Great communication skills

    Strong problem-solving, can-do attitude

    Experience with Autodesk Maya

    Knowledge of at least one real-time game engine(e.g. Unreal 4, CryEngine or Unity)

    Experience with Python scripting

    Preferred Skills and Experience

    Solid game art skills (modelling, texturing,lighting)

    Knowledge of other scripting or programming languages (e.g. MEL Script, Javascript, maxscript, C#)

    Perks& Benefits

    - Private medical insurance that will covers you, your partner, and children

    - Private dental insurance that significantly reduces cost of dentistry for you, your partner, and children

    - Pension scheme where the company matches your contribution

    - Complimentary gym membership

    - Free eye tests + discounted glasses

    - Quarterly revenue share after 1 year of service

    - Brand new state of the art office

    - Life drawing classes, and massage allowance

    - Free fruit juices and soft drinks + Beer and pastries on a Friday.

    - Childcare voucher scheme

    - Employee assistance programme

    Apply Now:send CV to paul@big-planet.biz


    Technical Artist - London, UK - (Ref 647)

    Overview:

    Our client is an independently-owned studio on the outskirts of London, and all about crafting engaging AAA multiplayer experiences. With over 300 awards and nominations world-wide.

    The Role

    Our client is looking for a talented Technical Artist to help us build stunning and inspiring art while maintaining solid performance for an upcoming title. You will be responsible for providing and maintaining a consistently high standard of support for the art teams within the studio. You will assist with the technical implementation and management of in-house and outsourced assets.

    You’ll be inspiring the team and maintaining the quality bar while collaborating with Art direction and Design to ensure the game looks great and plays fantastic. You will help establish the vision for the game and you will be a key point of contact for our world-leading development partners.

    Responsibilities:

    Communicate between all disciplines to resolve issues and improve game quality

    Prototype, develop and improve art pipelines

    Optimise run-time performance of our games

    Assist the programming team with implementing art-related tools and features

    Skills and Experience

    Strong proactive problem-solving attitude

    Experience with Unreal Engine, especially UE4

    Demonstrable knowledge of modern game content creation workflows using Autodesk 3dsmax and/or Autodesk Maya

    Good application scripting experience (e.g.Python, MAXScript, Javascript)

    Preferred Skills and Experience

    Rigging experience

    Run-time performance profiling

    Strong digital art skills (modelling, texturing,lighting)

    Knowledge of programming languages such as C++or C#

    Experience with outsourcing processes

    Perks& Benefits

    - Private medical insurance that will covers you, your partner, and children

    - Private dental insurance that significantly reduces cost of dentistry for you, your partner, and children

    - Pension scheme where the company matches your contribution

    - Complimentary gym membership

    - Free eye tests + discounted glasses

    - Quarterly revenue share after 1 year of service

    - Brand new state of the art office

    - Life drawing classes, and massage allowance

    - Free fruit juices and soft drinks + Beer and pastries on a Friday.

    - Childcare voucher scheme

    - Employee assistance programme

    Apply Now:send CV to paul@big-planet.biz


    Lead Technical Artist - London, UK - (Ref 504)

    Overview:

    Ourclient is an independently-owned studio on the outskirts of London, and all about crafting engaging AAA multiplayer experiences. With over 300 awards andnominations world-wide.

    TheRole

    By setting great examples and helping to mentor more junior developers, you will lead the team in planning and implementing solutions to support all aspects of game development. You will maintain a consistently high standard of support across all disciplines on the project,and work with other Technical Artists in the studio to improve general development practises.

    You should have a pragmatic and practical approach to working with technology, with experience of pushing the technical limits and ensuring the Art team can work efficiently and comfortably.

    Responsibilities:

    Manage a small, skilled team of Technical Artists

    Drive the planning and implementation of game,editor and standalone art tools

    Investigate run-time performance and propose optimal solutions

    Prototype, develop and improve content creation pipelines

    Assist the programming team with implementing art-related tools and features

    Essential Skills and Experience

    3+ years of experience as a Senior or Lead Technical Artist on shipped titles

    Excellent verbal and written communication skills

    Strong proactive problem-solving attitude

    Demonstrable knowledge of modern game content creation workflows

    Extensive application scripting experience (e.g.Python, MAXScript, Javascript)

    Solid understanding of real-time physically-based materials & rendering (PBR)

    Passion for games and game development

    Preferred Skills and Experience

    Experience with Unreal Engine, especially UE4

    Strong digital art skills (modelling, texturing,lighting)

    Knowledge of programming languages such as C++or C#

    Experience with outsourcing processes

    Perks& Benefits

    - Private medical insurance that will covers you, your partner, and children

    - Private dental insurance that significantly reduces cost of dentistry for you, your partner, and children

    - Pension scheme where the company matches your contribution

    - Complimentary gym membership

    - Free eye tests + discounted glasses

    - Quarterly revenue share after 1 year of service

    - Brand new state of the art office

    - Life drawing classes, and massage allowance

    - Free fruit juices and soft drinks + Beer and pastries on a Friday.

    - Childcare voucher scheme

    - Employee assistance programme

    Apply Now:send CV to paul@big-planet.biz


    candidate
    For a candidate consultation, please send your resume/CV to cvs@big-planet.biz and we will call you to discuss your requirements and opportunities.
    email
    For a client consultation, please email your requirements to info@big-planet.biz and we will be in touch to help you fill your vacancies.