big planet recruitment

Current Vacancies in Artwork & Animation

New Vacancy - Technical Artist - AAA - North UK

Our client is a renowned developer of licensed AAA titles across all platforms. With future growth ahead, they now are now seeking a Technical Artist to join their North UK studio's talent.



Responsibilities:

  • Define tech requirements across projects
  • Keep up-to-date on technical trends, partaking in training and improvement development and implementation
  • Bridge knowledge gaps between creative and tech teams, pro-actively addressing technical issues as they arise
  • Archive and iterate upon technical documentation for the art team



Requirements:

  • Knowledgeable of industry development software
  • Proficient utilizing Maya, Z Brush and Photoshop, as demonstrated in portfolio
  • Meticulous solution provider
  • Good communicator in English



To be considered, please submit CV's in .doc or .docx format, complete with portfolio link to attila@big-planet.biz today, citing Ref. 432.

We are an equal opportunity recruitment agency who value diversity. We do not discriminate on the basis of race, religion, color, national origin, gender, sexual orientation, age, marital status, veteran status, or disability status.

Big Planet is a GDPR compliant agency. Please refer to our new and updated GDPR Privacy Statement at http://www.big-planet.biz/news.php?d=27


New Vacancy - Mid/Senior Technical Artist - AAA - London, UK

Mid/Senior Technical Artist - London, UK - (Ref 516)

Overview:
Our client is an independently-owned studio on the outskirts of London, and all about crafting engaging AAA multiplayer experiences. With over 300 awards and nominations world-wide.  

The Role
By setting great examples and helping to mentor more junior developers, you will lead the team in planning and implementing solutions to support all aspects of game development. 
You will maintain a consistently high standard of support across all disciplines on the project, and work with other Technical Artists in the studio to improve general development practises. 
You should have a pragmatic and practical approach to working with technology, with experience of pushing the technical limits and ensuring the Art team can work efficiently and comfortably. 
 
What will you do?

  • Develop procedural tools for asset creation & scripts for 3rd party software (Max, Houdini, substance) and standalone in-house tools..
  • Daily support for Art and Tech teams.
  • Problem solving for key production issues.
  • Recognising inefficiencies and pipeline issues and identifying solutions.
  • Constantly improve and advocate for best in class content creation and production practices.
  • Creation & maintenance of documentation for Technical Art features and tools to provide for the team.
  • Liaise between Art and Engine programming teams on a daily basis to facilitate production needs.
  • Regularly profile scenes and highlight/address issues with relevant individuals.


What experience do you have?
  • 2+ years of experience as a mid/senior Technical Artist on shipped titles 
  • Excellent verbal and written communication skills 
  • Strong proactive problem-solving attitude 
  • Demonstrable knowledge of modern game content creation workflows 
  • Extensive application scripting experience (e.g. Python, MAXScript, C++ or Javascript) 
  • Solid understanding of real-time physically-based materials & rendering (PBR) 
  • Passion for games and game development  

Experience with Unreal Engine, especially UE4 Strong digital art skills (modelling, texturing, lighting) 
Knowledge of programming languages such as C++ or C# 

If this opportunity is of interest to you, or you would like to discuss your options, please provide me with a copy of your latest CV in .doc or .docx format, a suitable phone number / Skype ID, along with a convenient date and time to call to attila@big-planet.biz quoting reference 516

New Vacancy - Lead Technical Artist - AAA - Midlands UK

Our client is a AAA developer known for their standard-setting graphical fidelity in games that push the envelope for console and PC. With an ambitious new Open World RPG project in the works, they now seek a AAA-seasoned Lead Technical Artist to head up their Midlands UK studio's talent.

Responsibilities:

  • Leading the Technical Art team, collaborate with Tools and Rendering teams to implement pipelines and maintain all internal art processes
  • Investigate run-time performance and propose solutions

Requirements:
  • 5 years' experience within the games industry, with Lead role on at least one shipped current-gen AAA console or PC title
  • 3DS Max or Maya scripting, PBR shader creation and a good range of techniques across specialist scripts and plug-ins, as demonstrated in your portfolio
  • Understanding of art creation pipelines, asset export and process automation
  • Passion for games and driving visual fidelity within them
  • Strong problem-solving and creative thinking skills, good communication skill across all levels

To be considered, please submit CV's in with portfolio link, citing Ref. 431 to attila@big-planet.biz today.
We are an equal opportunity recruitment agency who value diversity. We do not discriminate on the basis of race, religion, color, national origin, gender, sexual orientation, age, marital status, veteran status, or disability status.
Big Planet is a GDPR compliant agency. Please refer to our new and updated GDPR Privacy Statement at http://www.big-planet.biz/news.php?d=27

New Vacancy - VFX Artist - Multiple Roles - AAA Studio - Netherlands

Our client is a leading AAA presence in their area, creating the games across platforms that make them a truly recognised global development studio. They now seek to add a Mid-level and a Senior VFX Artist to their Netherlands-based studio's talent.

Responsibilities:

  • A driving force within the visual effects team, responsible for the creation and implementation of real-time particle and shader effects across a wide range of environments, weapons and characters
  • Collaborate closely with Design and Art Departments while ensuring Effects are to standard and within technical specification
  • Heavy involvement in in-house scripting tools (similar to Unreal Blueprint) to set up the logic that drives your effects to become the AAA standard the studio is known for


Requirements:

  • At least 1 year's experience as VFX artist in the games industry or applicable real-time environment, ideally with at least one title shipped
  • Strong proficiency in Maya (or equivalent node-based shader builder tools), as demonstrated in portfolio
  • Good understanding of particle systems (Houdini, Popcorn FX, Cascade, etc.) and visual scripting languages, with fluid simulation experience a major benefit (FumeFX, Realfow, etc.)
  • Self-motivated, pro-active and can thrive in a fast-paced team environment

To be considered, submit CV's in .doc or .docx complete with portfolio link toattila@big-planet.biz today.
We are an equal opportunity recruitment agency who value diversity. We do not discriminate on the basis of race, religion, color, national origin, gender, sexual orientation, age, marital status, veteran status, or disability status.
Big Planet is a GDPR compliant agency. Please refer to our new and updated GDPR Privacy Statement at http://www.big-planet.biz/news.php?d=27

New Vacancy - VFX Artist - Mobile Studio - Spain

Our client is one of the most recognised developers in Spain. With a powerful foothold in the Freemium Mobile market, they are now looking to add an experienced VFX Artist to their Spanish studio's talent.


Responsibilities:

  • Work on a wide range of environmental, weapon and character effects 
  • Creating, then maintaining the VFX pipeline throughout the project
  • Creating, visualising and implementing real-time particle and shader effects, in close collaboration with Design and Art departments

Requirements:
  • You have a strong understanding of particle systems (FumeFX / Realflow, ideally Houdini as well), as shown in portfolio
  • A strong technical and artistic skillset, with a passion for building expressive real-time effects shaders, experience After Effects or Spine2D highly beneficial
  • Experience with C# and other scripting languages
  • You have experience with Maya or similar 3D packages and node-based shader building tools (Unreal, Maya hypershade, etc.)


To be considered, please submit a copy of your latest CV in .doc or .docx, complete with portfolio links to attila@big-planet.biz today.

New Vacancy - Senior VFX Artist - AAA - London

Our client is a major AAA presence on both Console and PC platforms, well-known for their action titles. They are now looking to add a talented Senior VFX artist to help build stunning effects for upcoming projects. 


Responsibilities:

  • Apply both technical and artistic skill, responsible for maintaining and pushing visual quality while collaborating with departments to ensure the game is both fun and visually impressive
  • Effectively communicate and motivate the team, ability to receive and act upon feedback, advocating best practices, balancing fidelity with technical limitations
  • Set, then maintain VFX pipelines throughout the project


Requirements:
  • VFX artist on at least two released titles, ideally AAA -prior experience as Senior / Lead a major benefit
  • Prior real-time VFX experience and an understanding of technical constraints within console and PC platforms, ideally with an understanding of workflows, tools and processes
  • Strong technical knowledge in 3D-, texturing packages and game engines like Unreal and an understanding of the fundamentals of VFX -timing, composition, colour and use of VFX in gameplay feedback, knowledge of rigid body and fluid simulation advantageous
  • Current with latest art techniques, practices, tools, software, and trends and a passion for pushing their boundaries


To be considered submit CV’s in .doc or .docx format with portfolio links to attila@big-planet.biz today.

New Vacancy - VFX Artist - Fixed Term Contract - North UK

Our client is a well-known developer of licensed IPs for PC and Console platforms, with a strong line-up of titles launched over the years. They now seek to add a VFX Artist to their North UK studio talent.


Responsibilities:

  • Liaise with VFX Lead, Art Director and other departments to ensure delivery to standard and schedule, pro-actively feeding back potential concerns and being an active part of the optimisation process
  • Create effects and particles using packages provided (Maya and Photoshop)
  • Attend regular meetings on VFX requirements, undertake training and assist in mentoring other VFX artists


Requirements:

  • Proficiency in Maya and Photoshop (or equivalent), as demonstrated on portfolio; fluid simulation experience (FumeFX) a great advantage
  • Good understanding of in-house tools and software used in development, ideally combined with scripting knowledge
  • In-depth knowledge of VFX principals, timing, staging, an understanding of Shaders and Rendering Pipeline in relation to VFX
  • Excellent communication and organisation skills with a problem-solver's approach, an eye for detail and a drive for quality


To be considered, submit your CV in .doc or .docx format, complete with portfolio to attila@big-planet.biz today.

We are an equal opportunity recruitment agency who value diversity. We do not discriminate on the basis of race, religion, color, national origin, gender, sexual orientation, age, marital status, veteran status, or disability status.
Big Planet is a GDPR compliant agency. Please refer to our new and updated GDPR Privacy Statement at http://www.big-planet.biz/news.php?d=27


New Vacancy - VFX Artist - AAA - Sweden

Our client is a renowned developer of AAA action and horror titles, now seeking to add an experienced VFX Artist to their Sweden-based studio's talent.


Responsibilities:

  • Optimizing visual FX for performance while maintaining high-quality standards.
  • Creating high quality real-time visual FX for characters, environments and gameplay.
  • Maintaining visual FX production pipeline and refining the processes.


Requirements:
  • Good general knowledge of Maya (or 3ds Max), Houdini and experienced with Unity or Unreal.
  • 2+ years of experience in gaming industry (or demonstrated equivalent visual effects ability).
  • Experience in Photoshop or similar 2D software.


To be considered, please submit CV's in .doc or .docx, complete with portfolio links to attila@big-planet.biz today.
We are an equal opportunity recruitment agency who value diversity. We do not discriminate on the basis of race, religion, color, national origin, gender, sexual orientation, age, marital status, veteran status, or disability status.
Big Planet is a GDPR compliant agency. Please refer to our new and updated GDPR Privacy Statement at http://www.big-planet.biz/news.php?d=27

New Vacancy - Technical Animator - AAA Studio - Midlands UK

Our client is a renowned AAA development studio responsible for critically acclaimed titles across the years. With future growth secured by expanding to additional mediums, they now seek to add a talented Technical Animator to their Midlands-based UK studio.


Responsibilities:
Creation of both facial- and character animations
Collaborate across departments, sharing knowledge and practices to ensure deliverables are met to standard and time
Identify and address optimisation within the pipeline while being proactive about resolution of technical issues as they occur


Requirements:
At least 1 year of relevant games industry experience
Qualified to degree level or comparable in film/animation
Portfolio demonstrating both quality animated work and technical proficiency
Experience in Photoshop, Maya (or MotionBuilder), and MEL or Python
Good communicator and self-manager


To be considered, please submit your CV's in .doc or .docx, complete with portfolio link to attila@big-planet.biz today.

New Vacancy - Lead Artist - AAA Studio - North UK

Our client is a renowned AAA studio with a varied list of releases, world renowned for its action titles.  They now seek to hire their next Lead Artist to drive their studio's talent in delivering their next generation of hits.

Responsiblities:

  • Manage and assist the team to adhere with Art Director's vision with applying hands-on approach as required.
  • Communicate with internal and external departments to keep all aspects of art within standards and deadlines.
  • Mentor junior members and plan tasks efficiently.


Requirements:

  • At least 5 years’ games industry art experience, including 1 year in a senior or lead role.
  • Full cycle production experience on a published AAA game title with a deep understanding of Game Engines and the technical challenges they present.
  • Communication skill; particularly conflict resolution, tact as well as problem-solving ability.


To be considered, submit your CV in .doc or .docx format, complete with portfolio link to attila@big-planet.biz today.

New Vacancy - FX Artist - AAA Studio - North UK

Our client is a multi-award winning studio that has excelled cross-platform, in many genres of games for all age groups, maintaining a consistently high meta-critic rating. They are now looking to add VFX Artists at Mid-level and Senior to their North UK studio's talent. 

Requirements: 

  • AAA console experience in Real-Time Visual Effects work
  • Confident using Unreal Engine, Unity, CryEngine or similar VFX editor
  • Knowledge of Maya Fluids, FumeFX, Houdini is a plus
  • Portfolio and showreel of work demonstrating outstanding abilities 


We Offer:

  • Competitive salary in an established studio with many new titles currently in development
  • A working environment that is relaxed yet rewarding
  • The office is located in a vibrant, northern British city with good transport links 


To be considered, submit CV’s in .doc or .docx to attila@big-planet.biz today.

New Vacancy - Art Director - AAA Studio - North UK

Our client is a major AAA studio based in the UK, internationally acclaimed across PC and console platforms. They are looking for an Art Director that can drive their talent to their next generation of successes.

Responsibilities:

  • Manage Senior and Junior members of the Art department to maintain artistic vision, morale and deliverables
  • Identify and mentor emerging talent, taking an active role in expansion as well as personnel career plans
  • Lead by example, instilling best practices across all studio sites and driving innovation


Requirements:

  • At least 10 years' experience within the games industry, with 4 years as Art Director, across various game styles and at least 3 AAA titles shipped
  • An understanding of workflows, particularly PBR, one or more mainstream 3D package (Maya, 3DS Max, Photoshop, Substance, Zbrush)
  • Experience in UE4, Unity and PC, console and mobile platforms
  • Methodical, great organisation and time management skill personally and inter-personally
  • Demonstrable prowess leading teams internally and with external partners
  • Passionate for game development, keyed-in on trends and an inspiring communicator across all levels 


If the above describes you, please apply today by submitting CV’s in .doc or .docx format with portfolio links to attila@big-planet.biz

New Vacancy - Lead Artist - AAA Studio - Sweden

We are working with a AAA studio, world renowned for its action titles.  They now seek to hire their next Lead Artist to drive their Swedish studio's talent in delivering their next generation of hits.


Responsiblities:

  • Manage and assist the team to adhere with Art Director's vision with apply hands-on approach as required.
  • Communicate with internal and external departments to keep all aspects of art within standards and deadlines.
  • Mentor junior members and plan tasks efficiently.


Requirements:
  • At least 5 years’ games industry art experience, including 1 year in a senior or lead role.
  • Full cycle production experience on a published AAA game title with a deep understanding of Game Engines and the technical challenges they present.
  • Communication skill; particularly conflict resolution, tact as well as problem-solving ability.

Skills:
  • Excellent understanding of all art aspects required for 3d games, including environments, characters, 2D/GUI and animation.
  • Highly experienced and knowledgeable in Photoshop and a 3d package such as 3dsMax or Maya.
  • Excellent artistic ability and direction, with strong and responsible leadership.
  • Good understanding of the game development process as a whole, including technical limitations and opportunities.


To be considered, submit your CV in .doc or .docx format, complete with portfolio link to attila@big-planet.biz today.

New Vacancy - Senior Environment Artist - AAA Studio - South UK

This top tier, AAA team have established themselves with their racing titles and are now seeking to add a Senior Environment to their South UK studio.


Responsibilities:

  • Create photorealistic original textures and assets from concepts and photo references for environment tracks
  • Close collaboration with Leads and Directors to realise the vision of AAA standards in environment art
  • Mentor Junior talent in establishing best practices and lead by example in a hands-on approach


Requirements:
  • 5 years' experience within the games industry, with 2 AAA titles shipped
  • Expertise with Unreal Engine 4, 3DS Max and Physics Based Rendering (PBR) suites: Substance Painter and -Designer, Photoshop
  • Good knowledge of composition, colour theory, lighting and perspective, with a background in traditional drawing


To be considered, please submit a copy of your latest CV in .doc or .docx format, complete with portfolio link and contact information to attila@big-planet.biz today.

New Vacancy - Art Director - AAA - China

Our client has maintained its position as one of China's most successful games developers. Excelling across all platforms, with top studios across the world among their clientelle, they are looking for an Art Director that can drive their talent to their next generation of successes.


Responsibilities:

  • Manage Senior and Junior members of the Art department to maintain artistic vision, morale and deliverables
  • Identify and mentor emerging talent, taking an active role in expansion as well as personnel career plans
  • Lead by example, instilling best practices across all studio sites and conducting regular reviews


Requirements:
  • At least 10 years' experience within the games industry, with 4 years as Art Director, across various game styles and at least 2 AAA titles shipped
  • An understanding of workflows, particularly PBR, one or more mainstream 3D package (Maya, 3DS Max, Photoshop, Substance, Zbrush)
  • Experience in UE4, Unity and PC, console and mobile platforms
  • Methodical, great organisation and time management skill personally and inter-personally
  • Demonstrable prowess leading teams internally and with external partners
  • Passionate for game development, keyed-in on trends and an inspiring communicator across all levels 


If the above describes you, please apply today by submitting CV’s in .doc or .docx format with portfolio links to attila@big-planet.biz

New Vacancy - Weapon Artist - AAA Studio - Sweden

Our client is a AAA developer of First Person Shooters for Console and PC platforms. They are now seeking to add an experienced Weapon Artist to join their Swedish studio's talent and realise the weapons and equipment featured heavily in the games they are known for.


Responsibilities:

  •  Craft high-quality assets; weapons, equipment and skins
  •  Collaborate closely with both Art, Animation and Design departments to ensure form and function of weapons matches the vision
  •  Effective integration of assets into game engine


Requirements:
  • 2 years' experience within the games industry, ideally combined with a deep passion for weapons, military and games in general
  • Strong in Maya or equivalent, ideally experience with Substance as well
  • Capacity to model weapons and attachments to a photorealistic degree, working from photo references, ideally with a mind to marry form with function
  • Ability to thrive in a fast-paced environment, providing and receiving feedback
  • Fluency in English, with communication skill across all levels


To be considered, please submit CV's in .doc or .docx format, complete with portfolio to attila@big-planet.biz today.

New Vacancy - Senior Environment Artist - Midlands UK

Our client is a AAA studio, well-known for delivering high standards of polish with all the titles they release. They are now seeking a Senior Environment Artist to join their talented team and realise their next high profile, AAA projects.

Responsibilities:

  • Ensure both yours and the department’s 3D assets and environments are the required AAA quality
  • Realistic environment creation in collaboration with the art Leads and managers
  • Exploration of new technologies and practices to incorporate into production


Requirements:

  • 5 years' experience in AAA games production
  • Portfolio illustrating expert levels in environment art Low and High poly modelling
  • Experience and understanding of Physical Based Shaders (PBR), ideally Unreal Engine 4 experience as well
  • Expert at Maya, Photoshop, Zbrush, Animation experience a bonus


To be considered, submit your CV's in .doc or .docx format, complete with portfolio link to attila@big-planet.biz today.

New Vacancy - Character Artist - Midlands UK

This top tier, AAA team are responsible for titles that have been genre defining. They now seek to add a Character Artist to their studio to help realise their upcoming AAA Open World / RPG title.

Responsibilities:

  • Creating high-quality humanoid characters and item assets.
  • Working closely with Animation and Technical departments.
  • Maintaining the production pipeline and meeting deadlines.


Requirements:
  • 2 years' experience in published AAA games, with involvement on at least one released AAA title
  • Proven success in creating outstanding characters in AAA game with a good foundation in traditional arts
  • Strong modelling and texturing skills in a diverse visual range of characters and creatures, ideally experienced in cloth simulation
  • Software: Zbrush, Maya, Marvellous Designer, Photoshop, Substance Painter (or equivalent)


To be considered, please submit your CV in .doc or .docx format, complete with portfolio to and phone number / Skype ID to attila@big-planet.biz today.

New Vacancy - Animator - Mobile - Czech Republic

Our client is a mobile developer with a passion for delivering experiences aimed at the core gamer market. They are now seeking a talented Animator to join their studio in the Czech Republic.

Responsibilities:

  • Creation of animations for various humanoids, beasts, vehicles and environments
  • Rigging and skinning
  • Collaborate closely with Technical and Design departments to improve workflow


Requirements:
  • 3+ years' experience in animation
  • Team-player essential as the role involves working in a small high-energy team of artists, designers, programmers and executives
  • Experience in Motionbuilder or 3ds Max is advantageous
  • Knowledge of Unity3D beneficial


To be considered, please submit your CV's in .doc or .docx format with accompanying portfolio to attila@big-planet.biz today. 
Big Planet is a GDPR compliant agency. Please refer to our new and updated GDPR Privacy Statement at http://www.big-planet.biz/news.php?d=27

New Vacancy - Lead Artist - PC and Console - Sweden

Our client is a multi-award winning studio that has excelled cross-platform, in many genres of games for all age groups, maintaining a consistently high meta-critic rating. To sustain their steady expansion they are looking for a brilliant and driven Lead Artist to drive the art creation on upcoming AAA titles. 

Responsibilities:

  • Define and deliver all aspects of the art on a new AAA project
  • Supervise all the art disciplines, and assist production with estimates and scheduling
  • With the Art Director, push the visual quality and standards as high as possible 


Requirements:

  • At least 3 AAA titles worked the complete cycle
  • Experience of leading teams
  • Confident utilizing Adobe Creative Suite and mentoring those less experienced
  • Portfolio demonstrating prowess in the field, a broad range of talents, exceptional and individual artistry 


To be considered, please forward CV’s in .doc or .docx format and portfolio links to attila@big-planet.biz today.
Big Planet is a GDPR compliant agency. 
Please refer to our new and updated GDPR Privacy Statement at http://www.big-planet.biz/news.php?d=27

New Vacancy - Technical Artist - AAA- Sweden (Ref. 833)

We are working with an established, highly experienced and successful PC and console game developer, seeking their next Technical Artist to add to their Swedish studio's talent.

Requirements:

  • Expert knowledge in at least one of following areas: Modelling, Shaders / Materials, Animation and VFX
  • Excellent technical skills to manage assets that fit memory, design, and frame rate limitations.
  • Experience of creating Custom Tools, Scripts and Shaders.
  • Great working knowledge and proficiency in Autodesk Maya and Adobe Photoshop.


Skills:

  • Ability to communicate and work with artists, coders & designers in a dynamic team environment.
  • Passion for tools and pipelines with a focus on future areas and trends.
  • Prepared to learn new tools during production.
  • A keen gamer and an appreciation of the visuals and user experience on all platforms.


To be considered, submit your CV's in .doc / .docx format to attila@big-planent.biz today, citing Ref. 833
Big Planet is a GDPR compliant agency. Please refer to our new and updated GDPR Privacy Statement at http://www.big-planet.biz/news.php?d=27

New Vacancy - Senior Vehicle Artist - AAA Studio - Sweden

Our client is involved in the development of AAA-standard games.They are currently seeking a Senior Vehicle Artist to realise their next title.

Responsibilities:

  • Work with the Art Director and Designers to develop production quality vehicles matching the art and style of the game
  • Provision, implementation of assets to a high standard, working with in-house tools to developing the games vehicle customization studio
  • Overseeing the development and work of team members


Requirements:

  • At least 5 years’ experience working in games, creating high quality 3D vehicle assets, with a detail-oriented, methodical approach and excellence in hard surface modeling
  • Proficiency with 3DS Max, texturing proficiency with Adobe Photoshop, Unity experience beneficial
  • Exterior & Interior·Vehicle Modeling, understanding both artistic and technical aspects, demonstrated in your portfolio


To be considered, submit your CV's in .doc / .docx format along with a link to your portfolio to attila@big-planet.biz today.
Big Planet is a GDPR compliant agency. 
Please refer to our new and updated GDPR Privacy Statement at http://www.big-planet.biz/news.php?d=27

New Vacancy - Senior Lighting Artist - AAA Studio - North UK

Our client is a AAA studio involved in delivering action-packed experiences across both PC and console platforms, and are now seeking to add a Senior Lighting Artist to their North UK studio.


Responsibilities:

  • Create baked and dynamic lighting in step with the Art Director
  • Actively liaise and collaborate interdepartmentally
  • Develop techniques, toolsets while implementing improvements
  • Create and direct level lighting and post FX in real-time


Requirements:

  • 5 years' experience within AAA games production or film with an excellent knowledge of lighting theory, pipelines and art techniques
  • Expertise in lighting, colour theory, real time rendering and post FX, understanding shader relationships and performance impacts
  • Portfolio demonstrating confidence in lighting different materials, characters, conditions and times of day, married with an understanding of how this establishes the mood
  • Good communicator in English, team-player and willing to collaborate with Art Director / Leads, being an avid gamer a benefit


To be considered, please forward CV’s in .doc or .docx format complete with showreel and portfolio links to attila@big-planet.biz today.

New Vacancy - UI/UX Design - AAA Studio - Midlands UK

Ourclient is a leading independent games developer with a well-established rosterof genre-defining franchises. They are now looking to add a talented UI/UXDesigner to their Midlands studio.



Responsibilities:


Ensuremenus and interface reflect the overarching goals of the title in the mostintuitive fashion

Workclosely with a GUI Artist to design and implement 2D front-end game interfacesand in-game display HUD

Improveefficiency of workflow

Streamlineand implement logical menu flow and function of interfaces



Requirements:


Skilledin GUI design and layouts

Knowledgeof game engines and artist tools

Greatknowledge of flow and function of game interfaces, user interface design andgame navigation

Excellentinitiative, communication and problem solving skills, as well as team-workingwith a detail-orientated, structured approach

Abilityto grasp new concepts and tools quickly

Tobe considered, please submit CV's in .doc or .docx, and contact number/Skype IDand a suitable time to attila@big-planet.biz today.


BigPlanet is a GDPR compliant agency.

Pleaserefer to our new and updated GDPR Privacy Statement athttp://www.big-planet.biz/news.php?d=27


New Vacancy - UI Artist - AAA Studio - South-East UK

Our client is one of the fastest growing AAA studios in Europe. Excelling in PC and console platforms, they are looking to add a User Interface Artist to their talent in their South-East UK studio.


Responsibilities:

With the game design, UX and art teams, design the graphics for menus, interfaces and screens
Take responsibility for the UI-related standards, interface functionality and design
Create wireframes, style guides and mood boards


Requirements:

Several years of professional experience designing game-related U
Degree qualified or comparable in graphic or media design
Confident utilising Illustrator, Photoshop, and InDesign, with familiarity of Unreal 4
Skilled in digital, analogue and typographic illustration
Good communicator in English, keen problem-solver and passionate for delivering high standards
Eligible to work in the EU immediately


To be considered, please forward CV’s in .doc or .docx format with portfolio links to attila@big-planet.biz today.

New Vacancy - Technical Animator - Midlands UK

Our client is a multi-award winning studio that has excelled cross-platform, in many genres of games for all age groups, maintaining a consistently high meta-critic rating. To sustain their steady expansion they are looking for an experienced Technical Animator to realise their next hit AAA title. 

Responsibilities: 

  • Creation of game-ready character animations portraying actions and behaviours
  • Produce accomplished character concepts, rigs, animations and pipelines
  • Set up and manage character behaviour graphs
  • Collaborate with developer and design teams to deliver an engaging user experience  


Requirements: 

  • At least 1 year’s experience in technical animation within the games industry and at least 1 published AAA PC or Console title
  • Strong understanding of animation, animation design, pipeline and procedures, demonstrated in your reel
  • Strong scripting skills as well as excellent communication skill, verbal and written across all levels
  • Experience using Unreal/Unity and Maya


To be considered, submit your CV’s in .doc or .docx format with portfolio to attila@big-planet.biz today

New Vacancy - UI Artist - North UK

Our client is one of the fastest growing studios in Europe. Excelling in PC and console platforms,they are looking to add a User Interface Artist to their talent in their North UK studio. 


Responsibilities:

  • With the game design, UX and art teams, design the graphics for menus, interfaces and screens
  • Take responsibility for the UI-related standards, interface functionality and design
  • Create wireframes, style guides and mood boards 

Requirements:

  • Several years of professional experience designing game-related UI for mobile devices
  • Degree qualified or comparable in graphic or media design
  • Confident utilising Illustrator, Photoshop, and InDesign, with familiarity of Unity3D
  • Skilled in digital, analogue and typographic illustration
  • Good communicator in English
  • Eligible to work in the EU immediately 


To be considered, please forward CV’s in .doc or .docx format with portfolio links to attila@big-planet.biz today.

New Vacancy - Lighting Artist - AAA Studio - Sweden

Our client is a AAA studio involved in delivering action-packed experiences across both PC and console platforms, and are now seeking to add an experienced Lighting Artist to their Sweden-based studio.

Responsibilities:

  • Create baked and dynamic lighting in step with the Art Director
  • Actively liaise and collaborate interdepartmentally
  • Develop techniques, toolsets while implementing improvements
  • Deliver quality results to deadlines


Requirements:

  • Excellent knowledge of lighting theory, pipelines and art techniques, ideally a background in the arts
  • Familiar with off-line 3D rendering, digital photography and animation VFX, understanding  of shader relationships and performance impacts
  • Portfolio demonstrating confidence in lighting different materials, characters, conditions and times of day, married with an understanding of how this establishes the mood
  • Good communicator in English, team-player and willing to collaborate with Art Director / Leads, being an avid gamer a benefit


To be considered, please forward CV’s in .doc or .docx format complete with showreel and portfolio links to attila@big-planet.biz today.

New Vacancy - Technical Artist - UE4 - North UK (Ref. 590)

Our client is one of the UK's premiere AAA developers. They are currently seeking to add a specialist Unreal Engine 4 Technical Artist to their studio in the Northern UK.

Responsibilities: 

  • Leverage robust scripting and coding ability, to optimise shaders within the Unreal Engine 4
  • Define art pipelines, workflows, budgets and optimisation processesStay up to date with cutting edge development and rendering techniques
  • Confidently liaise between Art, Programming, Design and Production teams


Requirements: 

  • At least 3 years' experience within the games industry, involved in AAA games
  • Understanding of PBR shaders, combined with a high degree of attention to detail and sense for aesthetic, ideally competence with 3DS, Maya, Zbrush or similar modelling / animation packages
  • A willingness to learn, a passion to improve and communication ability across all levels, blueprint development and implementation experience beneficial


To be considered, submit CV's in .doc / .docx format to attila@big-planet.biz today, citing Ref. 590
We are an equal opportunity recruitment agency who value diversity. We do not discriminate on the basis of race, religion, color, national origin, gender, sexual orientation, age, marital status, veteran status, or disability status.
Big Planet is a GDPR compliant agency. Please refer to our new and updated GDPR Privacy Statement at http://www.big-planet.biz/news.php?d=27

New Vacancy - Senior Technical Animator - AAA Studio - North UK

Our client is a multi-award winning studio that has excelled cross-platform, in many genres of games for all age groups, maintaining a consistently high meta-critic rating. To sustain their steady expansion they are looking for an experienced Technical Animator to realise their next hit AAA console titles.


Responsibilities:

  • Creation of game-ready character animations portraying actions and behaviours
  • Produce accomplished character concepts, rigs, animations and pipelines
  • Set up and manage character behaviour graphs
  • Assist the Lead with mentoring, scheduling , research and development
  • Collaborate with developer and design teams to deliver an engaging user experience


Requirements:

  • At least 1 year’s experience at senior level in technical animation within the games industry and at least 1 published AAA PC or Console title
  • Strong understanding of animation, animation design, pipeline and procedures, demonstrated in your reel
  • Strong scripting skills as well as excellent communication skill, verbal and written across all levels
  • Experience using Unreal/Unity and Maya


To be considered, submit your CV’s in .doc or .docx format with portfolio to attila@big-planet.biz today


New Vacancy - Technical Artist, AAA Studio - Midlands (Ref. 848)

We are working with an established, highly experienced and successful AAA developer, seeking their next Technical Artist to add to their Midlands-based studio's talent.

Requirements:

  • Expert knowledge in at least one of following areas: Modelling, Shaders / Materials, Animation and VFX
  • Excellent technical skills to manage assets that fit memory, design, and frame rate limitations.
  • Experience of creating Custom Tools, Scripts and Shaders.
  • Great working knowledge and proficiency in Autodesk Maya and Adobe Photoshop.


Skills:

  • Ability to communicate and work with artists, coders & designers in a dynamic team environment.
  • Passion for tools and pipelines with a focus on future areas and trends.
  • Prepared to learn new tools during production.
  • A keen gamer and an appreciation of the visuals and user experience on all platforms.


To be considered, submit your CV's in .doc / .docx format to attila@big-planent.biz today, citing Ref. 848.
We are an equal opportunity recruitment agency who value diversity. We do not discriminate on the basis of race, religion, color, national origin, gender, sexual orientation, age, marital status, veteran status, or disability status.
Big Planet is a GDPR compliant agency. Please refer to our new and updated GDPR Privacy Statement at http://www.big-planet.biz/news.php?d=27

New Vacancy - Senior Lighting Artist - Midlands UK

This top tier, AAA team are responsible for titles that have been genre defining. They have open opportunities to add a Senior Lighting Artist to their Midlands-based studio.

Responsibilities:

  • Deconstruct lighting and textures in a physically based renderer to establish appropriate colour values.
  • Ensure that all lighting deliverables are completed fully and in line with the production schedule.
  • Create dramatic and compelling lighting that supports photorealistic rendering


 Requirements:

  • Good knowledge of direct and indirect light, luminance and colour theory, animated VFX experience desirable.
  • A minimum of 3 years’ experience in the games industry in a Lighting / Environment Artist role, as well as a passion for games.
  • Good knowledge of current-gen lighting tools and pipelines, demonstrated in your reel.


To be considered, please submit your CV .doc or .docx format to attila@big-planet.biz today

New Vacancy - Lead Character Artist - Midlands UK

Our client is an acclaimed AAA developer seeking to add a Lead Character Artist to head up the talent at their Midlands-based studio for their upcoming open world fantasy action game. Experience developing RPG games on current consoles desirable.


Responsibilities:

  • Experience in the technical aspects of the craft -materials, asset optimisation and the creation of meshes with clean and functional topology, while communicating with technical departments.
  • Overseeing the Character group, working in conjunction with the Art Director to plan ahead, then maintain the project within quality and delivery expectations from start to finish.
  • Excellent human anatomy knowledge, married with an understanding of standard methodologies to suit animation and engine requirements.
Requirements:
  • A strong portfolio demonstrating your in-game character artwork to very high standards.
  • Minimum of 5 years’ experience of working on published AAA titles on current-gen consoles.
  • Deep understanding of current generation production workflows in relation to character art production.
To be considered, please submit CV's to attila@big-planet.biz today.

Environment Artist - Games - Czech Republic

Our client is fiercely independent. Having garnered considerable prestige, they are intent on developing top-quality games for mobile platforms and are currently seeking to add a talented Environment Artist to their Czech studios.

Responsibilities: 

  • Creation of 3D assets in high and low poly, textures, materials and shaders within the constraints of the engine
  • Collaborating with the whole creative team to maintain the momentum of the project
  • Communicate with and on behalf of the team  


Requirements: 

  • At least 2 years relevant games industry experience, with a portfolio showing: 3D asset creation, detailed realistic modelled environments, artistic creativity and traditional skills
  • Skilled with Maya, 3DS Max and Photoshop
  • Experience with PBR and procedural content creation packages a plus
  • Knowledge of level design a plus
  • Good communicator in English
  • Avid gamer a plus  


To be considered, submit CV’s in .doc or .docx format and portfolio links to attila@big-planet.biz today quoting reference 819.

New Vacancy - Lead Artist - AAA Studio - London UK

Our client is a multi-award winning studio that has excelled cross-platform, in many genres of games for all age groups, maintaining a consistently high meta-critic rating. To sustain their steady expansion they are looking for a brilliant and driven Lead Artist to drive the art creation on upcoming AAA titles.


Responsibilities:

Define and deliver all aspects of the art on a new AAA project
Supervise all the art disciplines, and assist production with estimates and scheduling
With the Art Director, push the visual quality and standards as high as possible


Requirements:

At least 3 AAA titles worked the complete cycle
Experience of leading teams
Confident utilizing Adobe Creative Suite and mentoring those less experienced
Portfolio demonstrating prowess in the field, a broad range of talents, exceptional and individual artistry


To be considered, please forward CV’s in .doc or .docx format and portfolio links to attila@big-planet.biz today

New Vacancy - Senior Environment Artist - London

Our client, a renowned AAA studio, are seeking to hire add a 3D Environment Artist to their world-class talent at their London-based studio.

Responsibilities: 

  • Create standard-setting visual assets whilst working efficiently to time and memory budgets
  • Work to a functional and aesthetic brief, within technical constraints
  • Involvement in bringing whole 3D environments to life, and take ownership over key areas

Requirements:
  • At least 5 years' experience within the industry, with at least 1 AAA title shipped as well as a firm grasp of light dynamics and composition
  • Model and texture both high and low polygon environments, including terrain, buildings and props in Unreal Engine 4 or equivalent, demonstrated in portfolio
  • Expert ability with Maya and Adobe Photoshop
  • Knowledge of 3ds Max, XNormal, Substance Designer, Substance Painter and Perforce.


To be considered for this role, submit your CV's to attila@big-planet.biz today

Lead Script Writer - London


Our client is an award-winning London studio behind critically acclaimed AAA titles. They are currently seeking to add a Lead Scriptwriter to head up their narrative team in the delivery of their next hits.  


Responsibilities:

  • Maintaining close ties with Design, Audio teams and the Creative Director, oversee the writing team in the production of exceptional character dialogue within a compelling overarching narrative, ensuring development of characters’ arcs.
  • Be a force of motivation and morale within the teams, pitching concepts, ideas and stories while mentoring those under your remit.
  • Write the calibre of narrative content and dialogues that will make a title truly memorable.    


Requirements: 

  • A broad knowledge of media – novels, cinema, comics and games, up-to-date on video game popular culture with a passion for gaming and the design insights that make them a success with audiences.
  • Capacity to remain focused under pressure, re-prioritising tasks to shifting needs in a dynamic environment and the ability to bring both logical and creative thinking to the table.
  • Professional experience within a creative writing field such as theatre, film, comics, novels, games or similar paired with a flair for dialogue writing, character- and plot development.
  • Exceptional written and verbal communication skill across all levels, with the capacity to provide and receive constructive feedback through an iterative creative process.  


To be considered for this opportunity, please submit your CV’s in .doc / .docx format to attila@big-planet.biz today. 

Art Director - Berlin

Our client excels in developing F2P mobile games to the highest standards. 
They are seeking to hire expert Art Director to lead their talented team in the delivery of their next line of successes in their Berlin-based studio. 

Responsibilities:

  • Lead the various disciplines of concept, 3D, and UI artists, keeping their vision focused
  • It’s as much a hands-on role as management of the timeline and quality of the output
  • Develop the team by hiring, mentoring and liaising with the other studio Directors 


Requirements:

  • Many years of Art Direction under your belt
  • Good communicator in English, across all levels
  • Excellence across the art disciplines, including animation, demonstrated in portfolio and showreel with fluency in Maya and Photoshop (or equivalent)
  • A true passion for breaking down video games and building upon them


To be considered for this opportunity, please send a copy of your latest CV, with a suitable phone number / Skype ID to attila@big-planet.biz today

Senior Games Animator - Northern Europe

Our client is looking for a prolific Animator to join their studio, where you will be involved throughout the creative process of multi-platform social games.


Key Responsibilities

· Storyboard and animation concepting for new games ideas

· Delivering high quality animation from the design assets and guidelines provided

· Asset provision and maintenance

· Creative innovation of animations and visual effects

· Animation integration alongside fellow programmers and designers

· Maintaining production pipeline and guideline adherence


Requirements

· Strong technical grasp of Spine, Flash, Illustrator, Photoshop and After Effects

· Strong attention to detail as well as excellence at animation principle theory and practice

· Ability to create animation storyboards and convey ideas effectively with team members

· Open to critique and working in a team


Desirable

Practical application know-how of CSS, JavaScript and HTMLin animation. Design and illustration skills in both Photoshop and Illustrator as well as traditional drawing are a bonus.


If any of the above sounds like you, apply today! Submit CV to attila@big-planet.biz


VFX Artist - London, UK

We are working with a talented team, who develop for console and are the online publishers of original mobile games for iOS and Android, based in the country's capital London, UK.

They are seeking to add a VFX Artist to their company. 

Please see below for an outline of this role:

Responsibilities

  • Champion VFX, constantly looking for opportunities where they may enhance the game
  • Design original and beautiful VFX that delight and surprise
  • Understand the value that VFX components can add to all aspects of the gameplay experience
  • Work with technical delivery teams to solve technical challenges that keep our VFX at the cutting edge

Requirements
  • A strong portfolio of VFX work (ideally for mobile or console games)
  • Advanced skills in games software such as Maya & games engines (ideally to include Unity)
  • 2+ years commercial experience in the games industry working on VFX (ideally to include mobile)
  • In-depth knowledge of VFX principles
  • Creative with excellent communication skills

If this is of interest to you, or you would like to discuss your options, and our other opportunities; please provide me with a copy of your latest CV, a suitable phone number / Skype ID, along with a convenient date and time to call to: adrian@big-planet.biz

VFX Artist - Midlands, UK

Our client is an award-winning game development studio, who have a team of some of the most experienced and talented individuals in the UK.

They are seeking to hire an experienced VFX Artist who excels in realistic, dramatic effects.

Requirements:


  • Proficiency with 3D graphics, particle systems, physics, ribbons, shaders and post process effects

  • Strong Photoshop editing skills for creating texture effects for use with particle systems

  • An outstanding portfolio demonstrating your particle and VFX work for AAA titles


If this opportunity is of interest to you, or you would like to discuss your options, please send a copy of your latest CV in a .doc or .docx format, with a suitable phone number / Skype ID, alongside a convenient date and time to call to: attila@big-planet.biz


Environment Artist - South-East, UK

We are working with a AAA, European, independent developer, who are seeking to hire a 3D Environment Artist. Please see below for an outline of the role.

Responsibilities: 

  • Create artwork to the highest visual quality whilst working efficiently to time and memory budgets
  • Work to a functional and aesthetic brief, within technical constraints
  • Create models of 3D environments, map predefined textures, create new textures and light environments 

Requirements:
  • Model and texture both high and low polygon environments, including terrain, buildings and props
  • Expert ability with Maya and Adobe Photoshop
  • Knowledge of 3ds Max, XNormal, Substance Designer, Substance Painter and Perforce.


If this opportunity is of interest to you, or you would like to discuss your options, please send a copy of your latest CV in a .doc or .docx format, with a suitable phone number / Skype ID, alongside a convenient date and time to call to: adrian@big-planet.biz

VFX Artist - London

We are working with a talented team, who develop for console and are the online publishers of original mobile games for iOS and Android, based in the country's capital London, UK.


They are seeking to add a VFX Artist to their company. 


Please see below for an outline of this role:

Responsibilities 

  • Champion VFX, constantly looking for opportunities where they may enhance the game
  • Design original and beautiful VFX that delight and surprise
  • Understand the value that VFX components can add to all aspects of the gameplay experience
  • Work with technical delivery teams to solve technical challenges that keep our VFX at the cutting edge


Requirements

  • A strong portfolio of VFX work (ideally for mobile or console games)
  • Advanced skills in games software such as Maya & games engines (ideally to include Unity)
  • 2+ years commercial experience in the games industry working on VFX (ideally to include mobile)
  • In-depth knowledge of VFX principles
  • Creative with excellent communication skills


If this is of interest to you, or you would like to discuss your options, and our other opportunities; please provide me with a copy of your latest CV, a suitable phone number / Skype ID, along with a convenient date and time to call to: adrian@big-planet.biz

Senior Animator - Midlands, UK

Our client is looking to hire a Senior Animator, for their AAA, open world fantasy title. Experience developing RPG games on current consoles is desirable. 

Please see below for a brief outline of the job description:

Responsibilities:

  • Animation will cover a broad range of key areas, including facial, motion capture and keyframe a
  • You’re required to be a creative animator and a problem solver, with good knowledge of the technical aspects of your craft 
  • Collaborate with the team on improving the animation and art pipelines.


Requirements:
    • Experience with current 3D software such as Maya, 3Ds Max and Motionbuilder
    • Experience in a variety of animation styles
    • Experience of creating animation networks
    • A strong and diverse portfolio of different animation styles



If this opportunity is of interest to you, or you would like to discuss your options, please send a copy of your latest CV, with a suitable phone number / Skype ID, alongside a convenient date and time to call to: adrian@big-planet.biz

3D Animator - France

Our client has become a major independent player in console games. Developing both original IP and working in tandem with partners to reimagine existing successes. They have an opportunity for an imaginative and versatile an 3D Animator to join their team for a Current-Gen AAA game. 


Please see below for an outline of the job description:


Responsibilities:- 

  • Animate characters or objects used for real time or pre calc sequences
  • Participate in the creation and realization of cinematic sequences
  • Clean Mocap animations
  • Participate in Modeling/Skinning/Rigging of characters used for real time or pre calc sequences

Requirements:-
  • Great knowledge of traditional animation and human anatomy
  • Great knowledge of Motion Builder
  • Be sensitized to constraints linked to real time sequences, 3D engines and level editing
  • Methodical / Attention to details


If this opportunity is of interest to you, or you would like to discuss your options, please send a copy of your latest CV in a .doc or .docx format, with a suitable phone number / Skype ID, alongside a convenient date and time to call to: adrian@big-planet.biz

Technical/ VFX Artist - France

Our client has become a major independent player in console games. Developing both original IP and working in tandem with partners to reimagine existing successes. They have an opportunity for an imaginative and versatile Technical/ VFX Artist to join their team for a Current-Gen AAA game. 


Please see below for an outline of the job description:



Responsibilities:- 


  • Creating VFX
  • Programming shaders
  • Ensuring that visual assets can be easily integrated into Unity engine
  • Scripts programming

Requirements:-


  • High knowledge of rendering pipelines and techniques on consoles
  • Experience with optimisation techniques and constraints
  • Knowledge of MaxScript
  • Familiarity with CG-oriented programming languages, image manipulation and compression and particle systems

If this opportunity is of interest to you, or you would like to discuss your options, please send a copy of your latest CV in a .doc or .docx format, with a suitable phone number / Skype ID, alongside a convenient date and time to call to: adrian@big-planet.biz

Principal Character Artist - Netherlands

Our client have a reputation for creating awesome action titles. They are now hiring for a Principal Character Artist to join their talented team in the Netherlands.

Please see below for a brief outline of the job description:


Responsibilities:-

  • You will work closely with the Art Directors and Lead Artists to ensure high quality output that is stylistically consistent.
  • You will set high quality standards for your team and the studio as a whole, and ensure that those standards are maintained.
  • You will review assets to make sure they meet the quality standards you’ve defined.


Requirements:-

  • You have expert-level understanding of game character creation from production, from modeling, to surfacing, to rendering and articulation;
  • You have the confidence and ambition to beat the best of what’s out there. Specifically:
    • You understand surfacing and lighting, both from an artistic and technical POV, and know how to create truly believable materials;
    • You have an appreciation of rigging and articulation, and can build characters for perfect deformation;
    • You’re a master of anatomy, in terms of both form and motion;
    • And last but not least – you’re a world class sculptor, who can work in any style – real or expressive, hard-surface or organic.
  • You know real-time computer graphics inside and out, and keep yourself at the cutting edge. You understand how to get the best from the hardware without compromising performance or stability;
  • You have the knowledge to establish effective pipelines and processes, and the ability to set the standard for the rest of the character art team.


If this opportunity is of interest to you, or you would like to discuss your options, please send a copy of your latest CV and a suitable phone number / Skype ID, along with a convenient date and time to call to adrian@big-planet.biz

Senior Concept Artist - Netherlands

Our client have a reputation for creating awesome action titles. They are now hiring for a Character Animator to join their talented team in the Netherlands.

Please see below for a brief outline of the job description:

Responsibilities:-


  • You will work closely with the Art Director and a team of 2D and 3D artists to establish the direction for our mechanical designs, review assets, and achieve consistent style at a high quality output;
  • You will create and develop 2D and 3D mechanical designs and concepts that inspire other teams and set the aesthetic qualities of the design;
  • You will create key art and other graphics for marketing and promotional materials, as needed. 


Requirements:-


  • You’re skilled in 2D digital content tools such as Photoshop, Painter, and 3D tools such as zBrush;
  • You draw from diverse, eclectic and sometimes unconventional influences;
  • You can quickly and easily adapt stylistic guides and generate high quality designs that are both innovative and stylistically outspoken;
  • You are comfortable producing detailed designs that are clear in their shape interpretation and material expression;

If this opportunity is of interest to you, or you would like to discuss your options, please send a copy of your latest CV and a suitable phone number / Skype ID, along with a convenient date and time to call to adrian@big-planet.biz

Character Animator - Netherlands

Our client have a reputation for creating awesome action titles. They are now hiring for a Character Animator to join their talented team in the Netherlands.

Please see below for an outline of the job description:

RESPONSIBILITIES:-
  • You will create humanoid and animalistic movement with a focus on quality and realism;
  • You will key frame by hand and/or work with Mocap to create real-time movement;
  • You will co-operate with game designers and programmers to fulfill tasks according to the production plan.


REQUIREMENTS:-
  • You possess excellent working knowledge of Maya (Motion Builder experience is a plus);
  • You have at least 2-3 years of industry experience;
  • You have experience working with animation networks to set up game features;


If this opportunity is of interest to you, or you would like to discuss your options, please send a copy of your latest CV and a suitable phone number / Skype ID, along with a convenient date and time to call to adrian@big-planet.biz

Mid/Senior Technical Artist - London, UK

Mid/Senior Technical Artist - London, UK - (Ref 516) 

Overview: 
Our client is an independently-owned studio on the outskirts of London, and all about crafting engaging AAA multiplayer experiences. With over 300 awards and nominations world-wide.  

The Role 
By setting great examples and helping to mentor more junior developers, you will lead the team in planning and implementing solutions to support all aspects of game development. 
You will maintain a consistently high standard of support across all disciplines on the project, and work with other Technical Artists in the studio to improve general development practises. 
You should have a pragmatic and practical approach to working with technology, with experience of pushing the technical limits and ensuring the Art team can work efficiently and comfortably.  
 
What will you do?

  • Develop procedural tools for asset creation & scripts for 3rd party software (Max, Houdini, substance) and standalone in-house tools..
  • Daily support for Art and Tech teams.
  • Problem solving for key production issues.
  • Recognising inefficiencies and pipeline issues and identifying solutions.
  • Constantly improve and advocate for best in class content creation and production practices.
  • Creation & maintenance of documentation for Technical Art features and tools to provide for the team.
  • Liaise between Art and Engine programming teams on a daily basis to facilitate production needs.
  • Regularly profile scenes and highlight/address issues with relevant individuals.


What experience do you have?
2+ years of experience as a mid/senior Technical Artist on shipped titles 
Excellent verbal and written communication skills 
Strong proactive problem-solving attitude 
Demonstrable knowledge of modern game content creation workflows 
Extensive application scripting experience (e.g. Python, MAXScript, C++ or Javascript) 
Solid understanding of real-time physically-based materials & rendering (PBR) 
Passion for games and game development  
 
Experience with Unreal Engine, especially UE4 Strong digital art skills (modelling, texturing, lighting) 
Knowledge of programming languages such as C++ or C# 


If this opportunity is of interest to you, or you would like to discuss your options, please provide me with a copy of your latest CV in .doc or .docx format, a suitable phone number / Skype ID, along with a convenient date and time to call to bonnie@big-planet.biz quoting reference 516

​​​​​​​We are an equal opportunity recruitment agency and value diversity. We do not discriminate on the basis of race, religion, color, national origin, gender, sexual orientation, age, marital status, veteran status, or disability status.


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