big planet recruitment

Current Vacancies in Artwork & Animation

3D Environment Artist - Cheshire, UK

We are working with a AAA, European, independent developer, who are seeking to hire a 3D Environment Artist. Please see below for an outline of the role.

Responsibilities: 

  • Create artwork to the highest visual quality whilst working efficiently to time and memory budgets
  • Work to a functional and aesthetic brief, within technical constraints
  • Create models of 3D environments, map predefined textures, create new textures and light environments 

Requirements:

  • Model and texture both high and low polygon environments, including terrain, buildings and props
  • Expert ability with Maya and Adobe Photoshop
  • Knowledge of 3ds Max, XNormal, Substance Designer, Substance Painter and Perforce.


If you would like to be considered for this role, or to discuss our current art opportunities, please send your CV to adrian@big-planet.biz 

 

3D Character Artist – Netherlands

We are working with an established VR/ARand Mobile game studio, developers of high profile titles.

They are seeking an experienced Character Artist,capable of creating realistic and stylized art, to join their talented team.


Responsibilities:

· Develop and execute new andexciting art styles

· Integrate 3D assets into theUnity 3D game engine

· Collaborate with engineers,designers and producers to ensure consistent product vision

· Participate in art reviews andrespond to critical feedback in a professional manner


Requirements:

· Ability to create bothphotorealistic and stylized 3D character art

· Low- and high polygon modelingexperience

· Expert attention to detail inall aspects of UV Mapping, textures, shaders and LOD’s

· 3+ years game industry or filmrelated experience as a 3D artist

· Shipped at least one gametitles on any platform

· 
Outstanding skills in 3D Maxor Maya, ZBrush and Photoshop;


If you would like to be considered for thisrole, or discuss your options and other opportunities, please send your CV inan MS word format to adrian@big-planet.biz


Senior 3D Environment Artist – Netherlands


We are working with a VR/AR and Mobile gamestudio, developers of high profile titles.


They are seeking a Senior EnvironmentArtist, experienced in creating realistic and stylized art, to join theirtalented team.


Responsibilities:

· Develop and execute new andexciting art styles

· Integrate 3D assets into theUnity 3D game engine

· Collaborate with engineers,designers and producers to ensure consistent product vision

· Participate in art reviews andrespond to critical feedback in a professional manner


Requirements:

· Ability to create bothphotorealistic and stylized 3D environment art

· Low- and high polygon modelingexperience

· Expert attention to detail inall aspects of UV Mapping, textures, shaders and LOD’s

· 5+ years game industry or filmrelated experience as a 3D artist

· Shipped at least two gametitles on any platform

· Outstanding skills in 3D Max orMaya, ZBrush and Photoshop


If you would like to be considered for thisrole, or discuss your options and other opportunities, please send your CV inan MS word format to adrian@big-planet.biz


Lead Artist - South, UK

We are working with a world renowned, multiplatform, UK development studio that is seeking a Lead Artist to join their team.     

Requirements:

  • At least 3 years’ games industry art experience, including 1 year in a senior or lead role.
  • Full cycle production experience on a published game title.
  • Legally eligible to work in the UK.
Responsiblities:
  • Lead and guide a dedicated team of environment artists.
  • Hands-on contribution to artwork.
  • Responsibility for all artwork required on a specific project.
  • Plan and structure tasks with efficiency.
Skills:
  • Excellent understanding of all art aspects required for 3d games, including environments, characters, 2D/GUI and animation.
  • Highly experienced and knowledgeable in Photoshop and a 3d package such as 3dsMax or Maya.
  • Excellent artistic ability and direction, with strong and responsible leadership.
  • Good understanding of the game development process as a whole, including technical limitations and opportunities.
If you would like to be considered for this role or to discuss our current art opportunities, please send your CV to adrian@big-planet.biz   

VFX Artist - Midlands, UK

Our client is an independent game development studio, who have delivered award-winning titles, created by some of the most experienced and talented individuals in the UK. They are seeking to hire an experienced VFX Artist who excels in realistic, dramatic effects.

Requirements:

  • Proficiency with 3D graphics, particle systems, physics, ribbons, shaders and post process effects
  • Strong Photoshop editing skills for creating texture effects for use with particle systems
  • An outstanding portfolio demonstrating your particle and VFX work for AAA titlesIf you would like to be considered for this role with a top-tier team please sen
If you would like to be considered for this role with a top-tier team please send your CV to adrian@big-planet.biz

3D Character Artist - Netherlands

Our client is seeking Character Artists across all levels of experience in game development. 

Responsibilities: 

  • You will undertake a wide variety of challenges related to game characters. You want to be a video game character artist, and you’re not intimidated by the technical and often fiddly side of game character production.
  • In addition to sculpting, you will texture, shade, light and articulate.
  • You’re broadly skilled and understand that character work does not end in zBrush.

 Requirements: 
  • You know your anatomy inside and out.
  • You understand surfacing, can create fantastic textures and can author materials.
  • You know how to build game meshes that can exactly reproduce the source material, but which are light on resources and performance.
  • You’re a great sculptor, who can work in any style – real or expressive, hard surface or organic.
      If you would like to be considered for this role with a highly creative and talented team please send your CV to adrian@big-planet.biz

Experienced/Senior Technical Artist - Midlands, UK

Our client is looking for an accomplished Technical Artist. 

Responsibilities:

  • Build studio art processes
  • Implement asset pipeline with Creative, Tools and Rendering teams
  • Imaginatively resolve problems and tailor proprietary utilities 

Requirements:
  • Experienced utilising 3DS Max, Maya, C++, C# and 3D packages for scripting and plug-ins
  • Experience of working on published consoles and titles
  • Confident in implementing asset pipelines, exporting and automation of 
  • processes
  • Avid gamer 
  • Good communicator in English
Please forward CV’s in .doc or .docx format and portfolio links to - adrian@big-planet.biz

Animator – Scotland – Games Industry

Our client are an ambitious new studio in the capital of Scotland,currently developing a state-of-the-art mid-core action mobile MMO project, andare looking for a keen and talented Animator to join the team.

Successful candidates will be joining a team who strive to delivercutting edge mobile games using the latest technologies (PVP action MMO/newmobile MMO IP) with a global market focus, working in a fast-paced, technicallychallenging and openly creative environment.

Job Description 

The Animator will be working with the Art Director and Character team todevelop the character and environment animation for the game. They will beresponsible for producing and implementing high quality game and cut sceneanimations.

Skills Required

· Atleast 2 years’ experience Animating for games

· Ability to create high quality keyframe characteranimations

· A good understanding of working in unity

· A good understanding of working in 3D Studio Max and itsCat rigging system

· Experiencewith rigging and skinning

· EU/UKWork permit

· FluentEnglish



CV to ash@big-planet.biz to apply


Weapons Artist - Scotland

We are actively working exclusively with an experiencedteam, who are in pre-production phase, developing an action, MMO, PvP, mobiletitle.

They are currently seeking a Weapons Artist to join their talented team. 

Job description

The Artist will work with theArt Director and Designers to develop a full range of weapons/props that fitthe overall look and art style of the game. They will be responsible forproviding and implementing production quality Assets and working within anddeveloping the Weapons customization studio.

Skill needed

· At least 2 years’ experience working in games

· A good understanding of 3D Studio max

· A good understanding of working in Unity 

· Exceptional knowledge of the asset creation process (block in, high and

low poly, multi part baking, PBR texturing,etc).

· Excellent skill at sub-d modeling and hard surface sculpting.

· Flexible skills that translate to different scales and subject matter

(weapons, vehicles, Props, etc).

· Ingrained sense of the principals of design and how to apply them to

your models and textures.

· Self-motivated, good communication skills and the ability to integrate

into a tight knit team.

· An exceptional understanding of hard surface modeling techniques for usein

creating complex mechanical objects, such as,weapons and vehicles.

· Superior eye for light, shade, color, and detail in creating texturemaps and materials.

· Self-motivation, good communication skills, and a great team-playerattitude.

CV to adrian@big-planet.biz to apply

Vehicle Artist - Scotland

We are actively working exclusively with an experienced team, who are in pre-production phase, developing an action, MMO, PvP, mobiletitle.

They are currently seeking a Vehicle Artist to join their talented team.

Job description

The Vehicle Artist will work with the Art Director and Designers to develop production quality vehicles and mods that match the art and style of the game. They will be responsible for providing and implementing quality assets and working within and developing the games vehicle customization studio.

Skills Required

· At least 2 years’ experience working in games

· Experience in creating high quality 3d vehicles

· Excellent hard surface modeling ability

· A good understanding of working in unity a plus

· A good understanding of working in 3D Studio Max

· Modelling car exteriors & interiors

· UV mapping (unwrapping meshes).

· Modelling low poly LOD versions of high detail meshes.

· A solid comprehension of mesh topologies and optimisation techniques for games.

· Excellent 2D texturing skills using AdobePhotoshop.

· A highly critical and methodical approach to work and quality.

· Strong organisational, written and verbal communication skills.

· Quick to learn and comprehend custom in-housetools or technical processes.

CVto adrian@big-planet.biz to apply




3D Character Artist - Scotland

Ourclient is a mobile games studio based in Scotland working on a PVP, action MMO.They are looking for a Character Artist to join the team on their exciting new mobile IP. 

Job description

The Character Artist will workwith the Art Director and Designers to develop fun larger than life charactersthat fit the overall look and art style of the game. They will be responsiblefor providing and implementing production quality characters and clothing andworking within and developing the character customization studio.

Skill needed

· At least 2 years’ experience working in games or film

· An excellent understanding of sculpting clothing and anatomy in Zbrush

· A good understanding of working in Unity  

· A good understanding of low poly modelling, UV mapping and hand paintedtextures

· A good level of knowledge using 3DS Max, Photoshop, Zbrush

· A good understanding of human anatomy, shape and form

· A positive communicator with the ability to work with staff from alldisciplines

· Excellent organizational and time management skills

· Ability to be flexible and adapt to change when requested

Apply now! CV to adrian@big-planet.biz to apply


Concept Artist - Scotland

We are working with a Scottish games studio, who are working on an action, mobile, MMO. They are looking for a talented concept artist to join the team creating this exciting new IP. 

Job description

The Concept Artist will work with the Art Director and Designer to develop concept artwork that fits the overall look and art style of the game. They will be responsible for providing production artwork for the characters, environments, vehicles and props as well as producing high quality marketing art.  

Skills needed 

  • Excellent 2D skills
  • At least 2 years’ experience working in games or film
  • An excellent understanding of, character, vehicle and environment design, colour theory, perspective, lighting and composition. As well as a good understanding of brand and logo design.
  • Passion for games
  • Portfolio that demonstrates breadth in style
  • Skills to create appealing, detailed and emotional characters
  • great illustrator
  • Multitasking talents who can also perform texturing
  • Great attention to detail
  • Dedication
  • Great team member
  • Knowledge of Illustrator, Photoshop, Unity and other 2D/3D applications
  CV to adrian@big-planet.biz to apply    

Experienced Environment Artists – Scotland – Mid-Core Mobile

We are actively working exclusively with an experienced team, who are in pre-production phase, developing an action, MMO, PvP, mobiletitle.

They are currently seeking Experienced Environment Artists to build their worlds and cityscapes.


SKILL REQUIREMENTS

• 3+ Years experience in 3D environment art creation 

• At least 1 published title on Console, PC or mobile, taken from concept to completion

• Experience creating stylised worlds and assets

• Highly skilled in modelling and texturing using3Ds Max / Maya and Photoshop

• Ability to apply sound principles and light environments

• A solid understanding and experience working with art pipelines and asset optimisation 

To apply please send a word document CV and your portfolio link to adrian@big-planet.biz




Artist - VFX / Special Effects (12 month contract)

Location: Oxford UK

Our client is currently looking for a Visual Effects Artist,passionate about creating spectacular and convincing special effects,self-driven and talented, with a genuine interest in playing games.

The successful applicant will work in a team of dedicated VFX artists, contributing to a range of exciting game projects that are currently in production. Demonstrating strong aesthetic flair and vision you will help bring our games to life whilst ensuring that technical compliance needs and project deadlines are met.

This role will initially be a 12 month full-time employed contract role based in-house at our Oxford head-studio. For the right person there are great prospects for this contract to be extended in future and/or to transition into a permanent in-house role. You must be able to legally work in the UK.

EXPERIENCE:

· We are ideally looking for someone with gameindustry experience on a published title as a VFX Artist, and would prefer experience of a full production cycle, from beginning to end. However for thisrole we will also be considering exceptionally talented junior or graduate applicants.

· Please include a link to your portfolio of examples demonstrating outstanding visual and technical VFX ability.

RESPONSIBILITIES:

· Create, design and implement real-time particle effects using both static and animating 2D/3D elements, working to a functional and aesthetic brief, within technical constraints

· Ensure special effects meet technical compliance and schedule needs, working with other members of the VFX and Art teams to ensure that tasks are completed on time to their best possible standard

· Collaborate productively within a multi-disciplined team environment, being responsive to deadlines and working well under pressure, multi-tasking to meet various production objectives for multiple projects in a fast-paced development environment

· Suggest and promote improvements to our VFX systems and pipeline

SKILLS:

· Excellent artistic ability and direction, whilst also able to seek and react to constructive feedback.

· Expert Adobe Photoshop ability with fluent knowledge of 3d Studio Max and/or Maya

· Expert-level of understanding for particle systems and post processing effects, with excellent understanding and implementation skills of in-game special effects

· 3D modelling and 2D particle texture creation skills

· Understanding of lighting, HDR, PBR, material set up an advantage, as well as any traditional art skills

· Excellent initiative, self-motivation,communication, organisational and problem solving skills

· A genuine interest in playing games


CV to ash@big-planet.biz to apply


Senior Level Artist – Paris – Sports Titles – AAA Console Studio

Our client is looking for a Senior Environment Artist who will have a key role in the studio art team. His role will be to create 3D environments for video games: realistic, art direction, lighting, rendering, shader, Unreal Engine 4.
 
Skills and Experience required:

 

  • Experience in video game production is required.
  • Proven skills in lighting & rendering in Unreal Engine 4.
  • Proven skills in modelling and texturing for real-time.
  • Good communication skills.
  • Maya or 3DS Max experience.
  • At least one published console title released from full production cycle as an Environment Artist.
  • Happy to work and live in Paris.
  • Happy to work on sports titles.
  • Great 3D environment art portfolio.
 
To apply send word document CV and portfolio link to ash@big-planet.biz

Group Lead Environment Artist – Royal Leamington Spa, UK – AAA Studio

Our client is an independent game development studio. Established in 2010 by some of the most experienced and talented developers in the UK industry, their mission is to make genre-defining video games for a global audience.

Our client is looking for skilled and experienced Group Lead Environment Artists,responsible for the creation of immersive environments that realise our game’s vision. As Group Lead, you’ll be overseeing one of the Environment groups,working in conjunction with the Lead Environment Artist and Art manager to plan work for the team and ensure our high quality bar is realised.

As a key member of the team, you’ll be responsible for creating consistently high quality environment art, bench marking and raising the bar for environment content in our titles.

You’ll work closely with the Lead Artist and internal stakeholders, cascading information to your team, so strong communication and organisational skills are a vital part of your skill set. Your technical and practical abilities will be well developed, and you’ll be able to grasp new concepts and programs quickly, as well as participating in R&D of new techniques to implement into the production pipeline.

As a flexible, highly motivated and detail conscious professional, you’ll use your experience in your field to develop and mentor team members, while retaining hands-on creative responsibilities and keeping up to date with the latest bleeding-edge art production techniques.This is an excellent opportunity for an experienced Senior Artist to take the step into a more leadership focused position.

SKILLS SUMMARY:

Experience of working on published titles on consoles.

A proven track record in the delivery of high performance, high quality 3D assets for AAA titles.

A thorough understanding of all technical aspects of environment creation.

Strong interest in self-development of managerial skills, overseeing the work of other team members and mentoring anddeveloping junior staff

An outstanding portfolio demonstrating your environment work for AAA titles

Apply Now:send CV to paul@big-planet.biz


Technical Art Director - London, UK - (Ref 650)

Overview:

Our client is an independently-owned studio on the outskirts of London, and all about crafting engaging AAA multiplayer experiences. With over 300 awards and nominations world-wide.

The Role

As Technical Art Director, your role is to apply a strategic vision for content and tools, foster and grow the internal teams and provide leadership and guidance. You'll oversee two projects, collaborate with the studio directors and liaise with partners, helping to define and improve content creation processes within the studio.

By setting a great example and helping to mentor more junior developers, you will lead the team in planning and implementing solutions to support all aspects of game development. You will maintain a consistently high standard of support across all disciplines on the project,and work with other Technical Artists in the studio to improve our development practices.

You should have a pragmatic and practical approach to working with technology, with experience of pushing the technical limits and ensuring the Art team can work efficiently and comfortably.

Responsibilities:

Supervise and direct two skilled teams of Technical Artists

Guide and drive the team’s approaches to contentcreation and tools

Prototype, develop and improve content creation pipelines

Spearhead R&D efforts for tools and new technologies

Create, organise and lead training across the Art Team


Skills and Experience

8+ years of experience as a Senior or Lead Technical Artist on shipped titles

Excellent verbal and written communication skills

Strong proactive problem-solving attitude

Demonstrable knowledge of modern game contentcreation workflows

Extensive application scripting experience (e.g.Python, MAXScript, MEL Script)

Solid understanding of real-time physically-based materials & rendering (PBR)

Passion for games and game development


Preferred Skills and Experience

Experience with Unreal Engine, especially UE4

Strong digital art skills (modelling, texturing,lighting)

Knowledge of programming languages such as C++or C#

Experience with outsourcing processes


Perks & Benefits

- Private medical insurance that will covers you, your partner, and children

- Private dental insurance that significantly reduces cost of dentistry for you, your partner, and children

- Pension scheme where the company matches your contribution

- Complimentary gym membership

- Free eye tests + discounted glasses

- Quarterly revenue share after 1 year of service

- Brand new state of the art office

- Life drawing classes, and massage allowance

- Free fruit juices and soft drinks + Beer and pastries on a Friday.

- Childcare voucher scheme

- Employee assistance programme

Apply Now:send CV to paul@big-planet.biz


Senior Technical Artist - London, UK - (Ref 649)

Overview:

Our client is an independently-owned studio on the outskirts of London, and all about crafting engaging AAA multiplayer experiences. With over 300 awards and nominations world-wide.

The Role

As a Senior Technical Artist, you will be responsible for owning major aspects of projects.

You will set great examples and help mentor the Art team in order to maintain a consistently high standard of support across all disciplines within the studio.

You will represent the Art Team on all issues related to art production, and work closely with all other teams in assisting with the technical implementation and management of in-house and outsourced assets.

You should have a pragmatic and practical approach to working with technology, with experience working to technical limits and ensuring the Art team adheres to these targets. During day-to-day work, you would be handling a diverse range of work including workflow processes, tools, optimization, planning, documentation and bug-fixing.

Responsibilities:

Assist with planning and implementation of game,tools and editor features

Establish technical guidelines and drive consistency across the art team

Prototype, develop and improve art pipelines

Organise and drive performance and platform optimisation

Skills and Experience

Great communication and people-management skills

Strong problem-solving, can-do attitude

Extensive experience in Autodesk 3ds max and/or Autodesk Maya

Knowledge of one or more script languages: Maxscript, Python, JavaScript

3+ years experience working on AAA PC or console games

PreferredSkills and Experience

Experience with Unreal Engine, especially UE4

Strong digital art skills (modelling, texturing,lighting)

Experience with Physically-Based Rendering systems

Knowledge of programming languages such as C++or C#

Experience with outsourcing

Perks& Benefits

- Private medical insurance that will covers you, your partner, and children

- Private dental insurance that significantly reduces cost of dentistry for you, your partner, and children

- Pension scheme where the company matches your contribution

- Complimentary gym membership

- Free eye tests + discounted glasses

- Quarterly revenue share after 1 year of service

- Brand new state of the art office

- Life drawing classes, and massage allowance

- Free fruit juices and soft drinks + Beer and pastries on a Friday.

- Childcare voucher scheme

- Employee assistance programme

Apply Now:send CV to paul@big-planet.biz


Junior Technical Artist - London, UK - (Ref 648)

Overview:

Our client is an independently-owned studio on the outskirts of London, and all about crafting engaging AAA multiplayer experiences. With over 300 awards and nominations world-wide.

The Role

Working primarily in Maya, you would be expected to develop and maintain scripts and tools that can improve the efficiency of the art team, and allow them to reach higher quality standards while bearing in mind budget requirements for the project.

Develop and improve art pipelines

Communicate between all disciplines to resolve issues and push quality

Assist the programming team with tools and features

Skills and Experience

Great communication skills

Strong problem-solving, can-do attitude

Experience with Autodesk Maya

Knowledge of at least one real-time game engine(e.g. Unreal 4, CryEngine or Unity)

Experience with Python scripting

Preferred Skills and Experience

Solid game art skills (modelling, texturing,lighting)

Knowledge of other scripting or programming languages (e.g. MEL Script, Javascript, maxscript, C#)

Perks& Benefits

- Private medical insurance that will covers you, your partner, and children

- Private dental insurance that significantly reduces cost of dentistry for you, your partner, and children

- Pension scheme where the company matches your contribution

- Complimentary gym membership

- Free eye tests + discounted glasses

- Quarterly revenue share after 1 year of service

- Brand new state of the art office

- Life drawing classes, and massage allowance

- Free fruit juices and soft drinks + Beer and pastries on a Friday.

- Childcare voucher scheme

- Employee assistance programme

Apply Now:send CV to paul@big-planet.biz


Technical Artist - London, UK - (Ref 647)

Overview:

Our client is an independently-owned studio on the outskirts of London, and all about crafting engaging AAA multiplayer experiences. With over 300 awards and nominations world-wide.

The Role

Our client is looking for a talented Technical Artist to help us build stunning and inspiring art while maintaining solid performance for an upcoming title. You will be responsible for providing and maintaining a consistently high standard of support for the art teams within the studio. You will assist with the technical implementation and management of in-house and outsourced assets.

You’ll be inspiring the team and maintaining the quality bar while collaborating with Art direction and Design to ensure the game looks great and plays fantastic. You will help establish the vision for the game and you will be a key point of contact for our world-leading development partners.

Responsibilities:

Communicate between all disciplines to resolve issues and improve game quality

Prototype, develop and improve art pipelines

Optimise run-time performance of our games

Assist the programming team with implementing art-related tools and features

Skills and Experience

Strong proactive problem-solving attitude

Experience with Unreal Engine, especially UE4

Demonstrable knowledge of modern game content creation workflows using Autodesk 3dsmax and/or Autodesk Maya

Good application scripting experience (e.g.Python, MAXScript, Javascript)

Preferred Skills and Experience

Rigging experience

Run-time performance profiling

Strong digital art skills (modelling, texturing,lighting)

Knowledge of programming languages such as C++or C#

Experience with outsourcing processes

Perks& Benefits

- Private medical insurance that will covers you, your partner, and children

- Private dental insurance that significantly reduces cost of dentistry for you, your partner, and children

- Pension scheme where the company matches your contribution

- Complimentary gym membership

- Free eye tests + discounted glasses

- Quarterly revenue share after 1 year of service

- Brand new state of the art office

- Life drawing classes, and massage allowance

- Free fruit juices and soft drinks + Beer and pastries on a Friday.

- Childcare voucher scheme

- Employee assistance programme

Apply Now:send CV to paul@big-planet.biz


Lead Technical Artist - London, UK - (Ref 504)

Overview:

Ourclient is an independently-owned studio on the outskirts of London, and all about crafting engaging AAA multiplayer experiences. With over 300 awards andnominations world-wide.

TheRole

By setting great examples and helping to mentor more junior developers, you will lead the team in planning and implementing solutions to support all aspects of game development. You will maintain a consistently high standard of support across all disciplines on the project,and work with other Technical Artists in the studio to improve general development practises.

You should have a pragmatic and practical approach to working with technology, with experience of pushing the technical limits and ensuring the Art team can work efficiently and comfortably.

Responsibilities:

Manage a small, skilled team of Technical Artists

Drive the planning and implementation of game,editor and standalone art tools

Investigate run-time performance and propose optimal solutions

Prototype, develop and improve content creation pipelines

Assist the programming team with implementing art-related tools and features

Essential Skills and Experience

3+ years of experience as a Senior or Lead Technical Artist on shipped titles

Excellent verbal and written communication skills

Strong proactive problem-solving attitude

Demonstrable knowledge of modern game content creation workflows

Extensive application scripting experience (e.g.Python, MAXScript, Javascript)

Solid understanding of real-time physically-based materials & rendering (PBR)

Passion for games and game development

Preferred Skills and Experience

Experience with Unreal Engine, especially UE4

Strong digital art skills (modelling, texturing,lighting)

Knowledge of programming languages such as C++or C#

Experience with outsourcing processes

Perks& Benefits

- Private medical insurance that will covers you, your partner, and children

- Private dental insurance that significantly reduces cost of dentistry for you, your partner, and children

- Pension scheme where the company matches your contribution

- Complimentary gym membership

- Free eye tests + discounted glasses

- Quarterly revenue share after 1 year of service

- Brand new state of the art office

- Life drawing classes, and massage allowance

- Free fruit juices and soft drinks + Beer and pastries on a Friday.

- Childcare voucher scheme

- Employee assistance programme

Apply Now:send CV to paul@big-planet.biz


Senior Technical Artist - Sheffield, UK - (Ref 590)

Overview:

Our client is one of the UK's most prolific and secure independent game developers with a talented team of over 230 staff currently based in Sheffield. This is an opportunity for a talented individual to join a world-class, award-winning game development studio.

Requirements

At least 5 years production work on AAA games

Experience of production level shader work and optimisation within Unreal 4

Experienced with blueprints and their implementation

Strong understanding of the creation of physical based shaders

Confident utilising 3DS Max, Maya, Z brush and other modelling / animation packages

Strong scripting and coding abilities

High levels of aesthetic attention to detail

Good communicator in English 

WeOffer

Competitive salary and benefits in an established studio with many new titles currently in development

A working environment that is relaxed yet rewarding

The opportunity to palpably contribute to the direction of the titles

The office is located in a vibrant, northern British city with good transport links 

Apply Now:send CV to paul@big-planet.biz


New Vacancy - Lead Gameplay Designer - Cracow, Poland - (Ref 299)

Our client is fiercely independent. Having garnered considerable prestige, their most recent multi-million selling release saw them win ‘Best Game’ across the board. With their highly anticipated new title in development, they are looking for an experienced AAA RPG Gameplay Designer to lead their team. 
Responsibilities
Lead the team from prototyping to fully functioning released title
Inspire, mentor and represent the game design team
Analyse feedback and ingeniously resolve any issues with the Design Producer
Maintain project development quality within technical and timeline constraints
Document and archive development pipeline 
Requirements
At least 7 years of relevant games industry experience, with at least 2 as Lead
At least 2 AAA RPG titles released, ideally in RPG, multiplayer and/or FPS
Experience in programming, scripting and game engines
Proficient using Flash, game design and editing tools
Good communicator in English 
We Offer
Competitive salary, paid holiday and result-driven bonuses
Permanent role in a modern, much-admired studio
Health and leisure benefits
Relocation assistance 
Please forward CV’s in .doc or .docx format and portfolio/showreel links to Paul Standing at paul@big-planet.biz

New Vacancy - UI/UX Artist - Warsaw, Poland - (Ref 346)

Our client is fiercely independent. Having garnered considerable prestige, their most recent multi-million selling release saw them win ‘Best Game’ across the board. With their highly anticipated new title in development, they are looking for a skilled video game UI/UX Artists willing to undertake a wide variety of challenges.  
Responsibilities 
Creation of UI layouts, assets, icons 
Charting the key UI functions, then designing interactive digital systems 
The overall feel, look and design of the UI will be determined by you 
Reporting interdepartmentally on UI performance, ensuring the technology fully executes the vision    
Requirements 
At least 2 years relevant experience in UI/UX 
Portfolio demonstrating exceptional skills in the discipline and outstanding artistry 
Experienced in Photoshop, Illustrator and Unity 
Good communicator in English 
Avid gamer  
We Offer 
Competitive salary, paid holiday and result-driven bonuses 
Permanent role in a modern, much-admired studio 
Health and leisure benefits 
Relocation assistance  
Please forward CV’s in .doc or .docx format and portfolio/showreel links to Paul Standing at paul@big-planet.biz

Senior Vehicle Artist - Sheffield, UK - (Ref 640)

Overview:
Our client is one of the UK's most prolific and secure independent game developers with a talented team of over 230 staff currently based in Sheffield. This is an opportunity for a talented individual to join a world-class, award-winning game development studio.
Responsibilities:
Our client is looking for an experienced 3D vehicle artist to work on cars for a AAA title. Somebody with a keen eye for vehicle detail and industrial and automotive design, who can clearly define a benchmark standard for vehicle quality. 
Qualifications:
⦁Leading a team of vehicle artists working externally.
⦁Plan and prepare workflows and documentation
⦁Providing timely external feedback in order to create smooth work flows
⦁Provide leadership for the vehicle art team
Apply Now: send CV to paul@big-planet.biz

VACANCY - 3D Artists (French Speaking) – Bordeaux, France.

3D Artists with AAA experience wanted for Bordeaux based studio. Character/Environment Artists accepted but Generalists preferred. Near-fluent French language skill a must.

Our client succeeded in becoming the first French independent developer for console games. Specialising in license based games,action-adventure games and racing games, our client has also supported on AAA titles.

APPLY NOW, send your CV and Portfolio link to paul@big-planet.biz

If not for you right now, perhaps a friend or colleague maybe interested.


Senior Generalist Lighting TD – UK North

Ourclient is a renowned UK production company specialising in bespoke animation,cinematics, imagery, and fx. They are looking to expand their team immediatelywith an experienced senior CG Generalist specialising in Lighting who also hasexperience in modelling, animation, VFX, compositing and finishing. Work on lighting hard surfaces, particularly automotive/vehicles, is a plus. Thisis a key role for the studio and you will have input to improve teamperformance and actively contribute innovation, ideas, and solutions. Part ofthe role can be fulfilled remotely.


Responsibilities

Supply a range of 3D skills to the production pipeline

Keep yourself and the business on the leadingedge of technology in the current CG environment by proactively seekingknowledge externally, and sharing it with the team

Configure the lighting within your own shotsand also knowledge share/assist on all other shots/scenes within the project tocreate bespoke lighting

Work alone and collaboratively, controllingyour own assignments with multiple tasks and shifting deadline pressure

Assist the project manager in creatingschedules and milestones

Collate necessary information from the projectmanager, and potentially the client, for any briefs

Build rapport and understanding with teammembers and sometimes with clients

Constructively critique and utilise feedback

Mentor junior team members


Requirements

At least 3 years experience within a CG relatedindustry

Confident utilising 3dsMax (if not, then Maya),VRay, Nuke / AfterEffects and Photoshop 

Excellent written and verbal Englishcommunication skills to communicate clearly and effectively on all levels

Must have strong problem-solving skills andattention to detail and quality

Must be a competent finisher

Must like working on configurators

You must supply an animated showreel and giveaccount of your participation within each shot/scene contained


We Offer

Competitive salary

Results derived bonus scheme

Holiday allowance


Pleaseforward CV’s in .doc or .docx format, portfolio and showreel links to AdanHill, Recruitment Consultant - adan@big-planet.biz (ref #594)


Art Director – UK Midlands – Console

Our client has maintained its position as one of the UK’s most successful games developers for decades. Excelling across platforms, with the ‘fastest selling’ BAFTA award winning Best Sports Game. They are looking for an experienced Art Director with a background in racing titles.


Responsibilities

Directing the art team for the studio’s racing titles

Support the Leads in fulfilling the artistic vision

Critiquing and project management, including budget, skills allocation and scheduling

Recruitment and training for the art team


Requirements

At least 5 years relevant experience, with at least 2 as Art Director

At least 2 projects worked complete cycle as Art Director

Demonstrable prowess leading teams internally and with external partners

Fastidious in work delivery

Avid gamer

Good communicator in English


We Offer

A permanent senior position in a renowned international studio

Artistic autonomy and the opportunity to palpably contribute to the titles

Competitive salary and guaranteed holiday allocation

Cutting edge faculties

Security and career advancement path


Please forward CV’s in .doc or .docx format and portfolio links to Adan Hill, Art & Design Recruitment Consultant - adan@big-planet.biz (ref 429)


Vacancy – Automotive Director – UK North

Our client is a renowned UK production companyspecialising in bespoke animation, cinematics, imagery, and fx. They arelooking to expand their team immediately with an Automotive Director. You musthave a broad technological knowledge of CG and rendering technologies and theirprocesses. They are looking for a highly committed individual who has thetalent and experience to develop compelling, creative solutions and motivatethe team.


Responsibilities

Manage the departmenton a business level: sales pitches and presentations on behalf of the team;conceptualize original/innovative strategies to support future customerbusiness needs, and develop long term plans and grow existing accounts wherepossible for the studio; budget for the department and customer, keepinginvoicing current, accurate, and accounts running at target profitability.

With the Head ofVisualisation, Pipeline TD and Producer, lead the project initiatives andvisual development outlined in the customer’s creative brief, continuallystriving to enhance the quality of the work we deliver

Monitor work flow,provide visual support through reference materials/creative brief

Work in unison withthe studio artists to deliver quality work on time, and intercede withsolutions when issues arise, utilising your technical knowledge to bringinformed decisions to team queries


Requirements

At least 5 to10 years’ experience creating CGI assets for complexvehicle configurators, marketing imagery and animation in the automotive sector

Confident utilising3DS Max (if not, then Maya), VRay, Nuke and Photoshop 

Must have strongproblem-solving, business and team management skills

Fastidious attentionto detail and delivering quality

Excellent writtenand verbal English communication skills to communicate clearly and effectivelyon all levels


We Offer

Competitive salary

Results derivedbonus scheme

Holiday allowance


Please forward CV’s in .doc or .docx format, portfolio and showreel linksto Adan Hill, Recruitment Consultant - adan@big-planet.biz (ref #599)


Head of Visualisation (Automotive) – UK North

Our client is a renowned UK production company specialising in bespoke animation, cinematics, imagery, and fx. They are looking to expand their team immediately with a Head of Visualisation. You must have a broad technological knowledge of CG and rendering technologies and their processes. They are looking for a highly committed individual who can give and take creative direction, find compelling, creative solutions and motivate the team.


Responsibilities

Oversee the art team

Manage the entire process from client meetings and briefings, scheduling and setting milestones with the Producer and Project Manager for the automotive pipeline, sales pitches and presentations, provide technical support, critique and maintain quality until sign-off

Set departmental standards, and iterate documentation

Contribute to marketing campaign ideas

Keep yourself and the business on the leading edge of technology in the current CG environment by proactively seeking knowledge externally, both published and industry events, and sharing it with the team

Recruit as necessary


Requirements

At least 5 to10 years’ experience creating CGI assets for complex vehicle configurators, marketing imagery and animation in the automotive sector

Confident utilising 3DS Max (if not, then Maya), VRay, Nuke and Photoshop, and ideally Deltagen and RPManager for 3DS Max

Fastidious attention to detail and delivering quality

Excellent written and verbal English communication skills to explain technically complex information to clients in an understandable manner


We Offer

Competitive salary

Results derived bonus scheme

Holiday allowance


Please forward CV’s in .doc or .docx format, portfolio and showreel links to Adan Hill, Recruitment Consultant - adan@big-planet.biz (ref #598)


Senior 3D Artist (Automotive) – UK North

Our client is a renowned UK production company specialising in bespoke animation, cinematics, imagery, and fx. They are looking to expand their team immediately with a 3D artist with experience in the creation of online configurators for the automotive sector. You must have a broad technological knowledge of CG and rendering technologies and be familiar with configuration specifications and database structures.


Responsibilities

Preparation of complex 3D models for the configurator production

Remodelling of soft surfaces and garaging of CAD data for the production of content for configurators

Schedule and set milestones with the Producer and Project Manager for the automotive pipeline

Brief the team from production and client meetings

Maintain quality

Keep yourself and the business on the leading edge of technology in the current CG environment by proactively seeking knowledge externally, sharing it with the team, and incorporating new processes and procedures


Requirements

Experience creating CGI assets for complex vehicle configurators and visualisations in the automotive sector

Confident utilising 3DS Max (if not, then Maya), VRay, Nuke and Photoshop, and ideally Deltagen and RPManager for 3DS Max

Able to manage large amounts of complex CAD data

Fastidious attention to detail, delivering quality work on time in shifting schedules

Excellent written and verbal English communication skills to communicate clearly and effectively on all levels


We Offer

Competitive salary

Results derived bonus scheme

Holiday allowance


Please forward CV’s in .doc or .docx format, portfolio and showreel links to Adan Hill, Recruitment Consultant - adan@big-planet.biz (ref #597)


Technical Environment Artist – Cracow – Console

Our client is fiercely independent. Having garnered considerable prestige, their most recent multi-million selling release saw them win ‘Best Game’ across the board. With their highly anticipated new title in development, they are looking for an exceptional, talented and experienced Technical Environment Artist.


Responsibilities

Work directly with the designers, programmers, animation and environment teams, conducting on-going technical asset reviews, providing corrective feedback and conducting workshops as their dedicated technical artist

Develop modelling and texturing pipeline for environmental asset creation

Define, document and maintain technical standards


Requirements

At least 2 years experience in game development

Confident utilising Maya and Photoshop, and ideally Houdini and Substance

Good modelling and texturing, and basic PBR and animation skills

Familiar with a scripting language (python preferred)

Good communicator in English


 We Offer

Competitive salary, paid holiday and result-driven bonuses

Permanent role in a modern, much-admired studio

Health and leisure benefits

Relocation assistance


Please forward CV’s in .doc or .docx format, portfolio and showreel links to Adan Hill, Recruitment Consultant - adan@big-planet.biz (ref #592)


Technical Character Artist – Cracow – Console

Our client is fiercely independent. Having garnered considerable prestige, their most recent multi-million selling release saw them win ‘Best Game’ across the board. With their highly anticipated new title in development, they are looking for an exceptional, talented and experienced Technical Character Artist.


Responsibilities

Work directly with the designers, programmers, animation, character and hard surfaces teams, conducting on-going technical asset reviews, providing corrective feedback and conducting workshops as their dedicated technical artist

Develop modelling and rigging/skinning/texturing pipeline for character and hard surface assets

Secondary motion set up (cloth simulation, rigid body simulation)

Define, document and maintain technical standards


Requirements

At least 2 years experience in game development

Confident utilising Maya and Photoshop, and ideally Houdini and Substance

Good modelling and texturing, and basic PBR and animation skills

Familiar with a scripting language (python preferred)

Good communicator in English


We Offer

Competitive salary, paid holiday and result-driven bonuses

Permanent role in a modern, much-admired studio

Health and leisure benefits

Relocation assistance


Please forward CV’s in .doc or .docx format, portfolio and showreel links to Adan Hill, Recruitment Consultant - adan@big-planet.biz (ref #130)


Cinematic Designer - Cracow - Console

Our client is fiercely independent. Having garnered considerable prestige, their most recent multi-million selling release saw them win ‘Best Game’ across the board. With their highly anticipated new title in development, they are looking for a talented Cinematic/Cutscene Designer.


Responsibilities

Creation of cutscene content, both spoken and cinematic

Mood setting, with verbal, cinematic and textual devices

In collaboration with the narrative designer team, propel the quest and game flow

Drive workflow and preserve technical performance


Requirements

Experienced with AAA game animation, editing and MoCap

Degree qualified or comparable

Outstanding grasp of narrative causality and logic

Great direction of actors - poise and delivery

Good communicator

Avid gamer / film fan


We Offer

Competitive salary, paid holiday and result-driven bonuses

Permanent role in a modern, much-admired studio

Health and leisure benefits

Relocation assistance


Please forward CV’s in .doc or .docx format, portfolio and showreel links to Adan Hill, Recruitment Consultant - adan@big-planet.biz (ref #386)


Animator - Cracow - Console

Our client is fiercely independent. Having garnered considerable prestige, their most recent multi-million selling release saw them win ‘Best Game’ across the board. With their highly anticipated new title in development, they are looking for a talented animator with mocap experience.


Responsibilities

Creation of 3D assets and characters for animation in short cycles

Preparation of material for keyframe and mocap animation

Finding solutions for the projects in partnership with the Lead

Implementing animations into the game


Requirements

At least 3 years relevant experience in AAA games

Degree qualified or comparable

Highly skilled in Motion Builder and Maya

A deep understanding of the principles of animation and animation pipeline, from conceptualisation to implementation

Portfolio and showreel demonstrating excellence in character/creature animation, mocap setup – direction – cleanup, imagination and artistry in broad strokes

Good communicator and collaborator

Avid gamer


We Offer

Competitive salary, paid holiday and result-driven bonuses

Permanent role in a modern, much-admired studio

Opportunity to palpably contribute to the studio’s visual style

Health and leisure benefits

Relocation assistance


Please forward CV’s in .doc or .docx format, showreel  and portfolio links to Adan Hill, Recruitment Consultant - adan@big-planet.biz (ref #446)


Lead Artist - UK North

Our client is a multi-award winning studio that has excelled cross-platform, in many genres of games for all age groups, maintaining a consistently high meta-critic rating. To sustain their steady expansion they are looking for an extremely brilliant and driven Lead Artist to drive the art creation on upcoming AAA titles.


Responsibilities

Define and deliver all aspects of the art on a new AAA project

Supervise all the art disciplines, and assist production with estimates and scheduling

With the Art Director, push the visual quality and standards as high as possible


Requirements

At least 3 AAA titles worked the complete cycle

Experience of leading teams

Confident utilizing Adobe Creative Suite and mentoring those less experienced

Portfolio demonstrating prowess in the field, a broad range of talents, exceptional and individual artistry


We Offer

Competitive salary and benefits in an established studio with many new titles currently in development

A working environment that is relaxed yet rewarding

The opportunity to palpably drive the creativity of new titles

The office is located in a vibrant, northern British city with good transport links


Please forward CV’s in .doc or .docx format and portfolio links to Adan Hill, Recruitment Consultant - adan@big-planet.biz (ref #383)


Experienced / Senior Environment Artist – UK North

Our client is a multi-award winning studio that has excelled cross-platform, in many genres of games for all age groups, maintaining a consistently high meta-critic rating. To sustain their steady expansion they are looking for an Experienced Environment Artist who is accustomed to producing top quality AAA console titles.


Requirements

At least 5 years production work on AAA games

Expert at high and low polygon modelling

Confident utilising Maya, Photoshop, Zbrush and Unreal4

Experienced in production level shader work and animation 

Strong understanding of the creation of physical based shaders


We Offer

Competitive salary and benefits in an established studio with many new titles currently in development

A working environment that is relaxed yet rewarding

The opportunity to palpably contribute to the direction of the titles

The office is located in a vibrant, northern British city with good transport links


Please forward CV’s in .doc or .docx format, portfolio and showreel links to Adan Hill, Recruitment Consultant - adan@big-planet.biz (ref #138)


Senior Technical Artist – UK North

Our client is a multi-award winningstudio that has excelled cross-platform, in many genres of games for all agegroups, maintaining a consistently high meta-critic rating. To sustain theirsteady expansion they are looking for a Technical Artist, specialised inUnreal4 Shaders, who is accustomed to producing top quality AAA console titles.


Requirements

At least 5 years production work on AAA games

Experience of production level shader work and optimisationwithin Unreal4

Experienced with blueprints and their implementation.

Strong understanding of the creation of physical basedshaders

Confident utilising 3DS Max, Maya, Zbrush and other modelling/ animation packages.

Strong scripting and coding abilities

High levels of aesthetic attention to detail

Good communicator in English


We Offer

Competitivesalary and benefits in an established studio with many new titles currently indevelopment

Aworking environment that is relaxed yet rewarding

Theopportunity to palpably contribute to the direction of the titles

The office is located in a vibrant, northern British citywith good transport links


Please forward CV’sin .doc or .docx format, portfolio and showreel links to Adan Hill, RecruitmentConsultant - adan@big-planet.biz (ref #590)

Artist – UK North

Our client is a multi-award winning studio that has excelledcross-platform, in many genres of games for all age groups, maintaining aconsistently high meta-critic rating. To sustain their steady expansion theyare looking for experienced Artiststo join their renowned independent studio. A balance of professionalism and individual flair will gain you thisrole.


YourResponsibilities

Development and delivery of game art

Coordinatingbetween internal and external teams


Your Skills

Confidentutilizing Adobe Creative Suite

Portfoliodemonstrating prowess in the field, a broad range of talents, exceptional andindividual artistry


We Offer

Competitive salary and benefits inan established studio with many new titles currently in development

A working environment that isrelaxed yet rewarding

The opportunity to palpablycontribute to the creation of new titles

The officeis located in a vibrant, northern British city with good transport links


Please forward CV’sin .doc or .docx format and portfolio links to Adan Hill, RecruitmentConsultant - adan@big-planet.biz (ref #442)


Game FX Artists – UK North

Our client is a renowned UK production company specialising in bespoke animation, cinematics, imagery, and fx. They are looking for an experienced VFX Artists with experience of in-game engines. The role allows for some work to be completed remotely, however will involve in-studio work at either of their locations.


Responsibilities

Work closely with Designers and Engineers to create handcrafted in-game visual effects to be used for real-time game assets and environments

Learning of client's proprietary engines whenever needed

Technical setup, integration, and troubleshooting of VFX in both commercial (Unity, UDK) and proprietary engines

Establish particle effects, post effects, and lighting effects

Meet deadlines


Requirements

At least 3 years of experience as a professional FX Artist for game development

In-depth understanding of current computer graphics capabilities and limitations

Ability to paint special FX textures from scratch, matching an established style

Proficient with 3D graphics, particle systems, physics, ribbons, shaders, etc.

Solid understanding of next-gen FX authoring process, limitations and dependencies


We Offer

Competitive salary

Results derived bonus scheme

Holiday allowance


Please forward CV’s in .doc or .docx format, portfolio and showreel links to Adan Hill, Recruitment Consultant - adan@big-planet.biz (ref #586)


Senior FX Artist – UK South

Our client is an independently owned AAA developer. With #1titles, and a host of awards for their cross-platform multiplayer games, aswell for the studio itself.  At thebeginning of an exciting new arc to their creativity. Right now they need an FXArtist with several titles worth of experience under their belt, with bothtechnical skill and artistic talent.


Responsibilities

With the VFX team drive the creation of gameplay andenvironmental effects

Collaborate interdepartmentally: with Art team to accentuatevisual fidelity; with Design team to improve gameplay choices; with Programmingto maintain our performance requirements


Requirements

Worked the complete cycle of at least 2 released titles asSenior

Understanding game development workflows, processes andtools

Confident utilising Max/Maya, Photoshop, and Unreal editor

Experienced authoring real-time VFX, knowing the technicalconstraints of console and PC technology

Strong understanding of the fundamentals of VFX, timing,composition, colour and how to use VFX to provide gameplay feedback

Knowledge in rigid body and fluid simulation


We Offer

Permanentsenior position in a vibrant studio close to the capital

Health andleisure benefits

Pensioncontributions

Flexible workschedule


Please forward CV’sin .doc or .docx format and portfolio/showreel links to Adan Hill, RecruitmentConsultant - adan@big-planet.biz (ref #310)


VFX Artist 6 month fixed-term contract – UK North 399

Our client is a multi-award winning studio that has excelledcross-platform, in many genres of games for all age groups, maintaining aconsistently high meta-critic rating. To sustain their steady expansion theyare looking for an experienced VFX Artist.


Requirements  

AAA console experience in Real-Time Visual Effects work

Confident utilising using Unreal Engine, Unity, CryEngine or similarVFX editor

Knowledge of Maya Fluids, FumeFX, Houdini is a plus

Portfolio and showreel of work demonstrating outstanding abilities


We Offer

Competitivesalary in an established studio with many new titles currently in development

A workingenvironment that is relaxed yet rewarding

The office is located in a vibrant, northern British city with goodtransport links


Please forward CV’s in .docor .docx format, portfolio and showreel links to Adan Hill, RecruitmentConsultant - adan@big-planet.biz

Mid-level Character Artist – Paris, France

Our client is based in Paris, France. They have been developing across platform, and across genre for more than 10 years. In addition to development of their own unique IP, they provide bespoke services from porting and outsourcing contracts, to complete game design / production from inception to release. They are looking for an experienced Character Artist to join their close-knit team.


Requirements

Mid-level experience of at least 4 years in-studio experience

Confident utilising 3DS Max (Maya if not), Substance Painter, Unreal4, Motion Builder

Portfolio demonstrating high quality realistic work, some sports game work a plus

Experience skinning and rigging is also a plus


We Offer

Permanent position in an exciting studio offering a variety of projects

Competitive salary including holiday allowance

Vibrant in-office well being/social atmosphere


Please forward CV’s in .doc or .docx format, portfolio and showreel links to Adan Hill, Recruitment Consultant - adan@big-planet.biz (ref #583)


UI Artist – South West France

Our client has become a major independent player in console games. Developing both original IP and working in tandem with partners to reimagine existing successes. They have an opportunity for an imaginative and versatile UI Artist whose responsibilities will be to realize top quality User Interface designs for our upcoming Current-Gen AAA games.


Responsibilities

Create design prototypes, including graphic design samples and mockups for game features, menus and displays in the game

Create a strong and cohesive UI style outlining stylistic consistency and usage rules

Working directly with designers to solve layout and usability issues

Working directly with engineering to solve interface technical and implementation issues, while adhering to their technical guidelines

Collaborating with the Art and Creative Directors to develop a visual style and language that enhances the gameplay and user experience

May need to assist with other art assets as needed, like 2D textures, marketing materials, etc.


Requirements

Expert skill with Photoshop, Illustrator, UI prototyping tools and Flash animation

Strong graphic design skills, particularly in iconography creation, typography, HUD elements, and screen layouts

A keen eye for composition, clarity and usability

Experience with a variety of artistic styles

Ability to create new looks or design pieces that fit into an existing style

Nice To Have, experience with ScaleForm and Web design


We Offer

Permanent position in newly refurbished studio

Competitive salary including profit share, annual bonus, health insurance and holiday allowance

Well-being and work/life benefit program

Relocation assistance


Please forward CV’s in .doc or .docx format and portfolio/showreel links to Adan Hill, Recruitment Consultant - adan@big-planet.biz (ref #578)


Senior Animator Fixed-term Contract - UK North

Our client is a multi-award winning studio that has excelled cross-platform, in many genres of games for all age groups, maintaining a consistently high meta-critic rating. To sustain their steady expansion they have several fantastic opportunities for highly creative Senior Animators to join their teams working on large, genre-defining AAA console titles.

You must have a wealth of AAA console experience and impressive track record in animation, and most importantly a body of work demonstrating your highly creative approach and ability to produce polished animation that is world class.

The roles will involve both in game and cut-scene animation. Some mo-cap may be involved so experience of this is desired but not essential. Experience using Unreal and Maya is an advantage.

They have several temporary roles for 3-6 months initially, with the potential to progress to permanent.


We Offer

Competitive salary and benefits in an established studio with many new titles currently in development

A working environment that is relaxed yet rewarding

The opportunity to palpably contribute to the artistic direction of the titles

The office is located in a vibrant, northern British city with good transport links


Please forward CV’s in .doc or .docx format, portfolio and showreel links to Adan Hill, Recruitment Consultant - adan@big-planet.biz (ref #196)


Art Director – Germany

Our client is one of the fastest growing studios in Europe. Excelling in social, MMO and F2P sectors. They are looking for an expert Art Director to lead one their studios.


Responsibilities

Lead the various disciplines of concept, 3D, and UI artists, keeping their vision focused

It’s as much a hands-on role as management of the timeline and quality of the output

Develop the team by hiring, mentoring and liaising with the other studio Directors


Requirements

Many years of Art Direction under your belt

Experience in the RPG sector as well as AAA games

Good communicator in English, with the ability to speak across levels

Excellence across the art disciplines, including animation, demonstrated in portfolio and showreel


We Offer

Permanent senior position in a strong, expanding, technologically up-to-the-minute, friendly games studio

The opportunity to palpably guide the output without hierarchical restrictions

Guiding and inspiring an expert, international team

Career and personal development assistance

Health and leisure benefits


Please forward CV’s in .doc or .docx format and portfolio/showreel links to Adan Hill, Recruitment Consultant - adan@big-planet.biz (ref #570)

Lighting Artist – Cracow - Console

Our clientis fiercely independent. Having garnered considerable prestige, their mostrecent multi-million selling release saw them win ‘Best Game’ across the board.With their highly anticipated new title in development, they are looking for askillful Lighting Artist with who is experienced in the production of AAAtitles.


Responsibilities

Creation ofvivid and convincing lighting for photo-real rendering

Establish colorcorrect values in PBR of lighting and textures

Maintainartistic vision and schedule, both personally and throughout all disciplines


Requirements

At least 3years experience in AAA games / CGI in lighting or environment art

Exceptionalin direct / indirect light, luminance, color theory, lighting tools ad pipelines

Goodcommunicator in English

Demonstrableexcellence via portfolio and showreel


We Offer

Competitive salary, paid holiday and result-driven bonuses

Permanent role in a modern, much-admired studio

Health and leisure benefits

Relocation assistance


Please forward CV’sin .doc or .docx format, showreel and portfolio links to Adan Hill, RecruitmentConsultant - adan@big-planet.biz (ref #

438)


Senior Environment Artist – Warsaw

Our clientis fiercely independent. Having garnered considerable prestige, their mostrecent multi-million selling release saw them win ‘Best Game’ across the board.With their highly anticipated new title in development, they are looking for anexceptional Environment Artist who is experienced in the production of AAAtitles, to lead the team for a fantasy RPG


Responsibilities

Creation of 3D assets within the constraints of the timeline

Lead the whole creative team to maintain the momentum of theproject

Exploration of cutting edge technologies integration intothe project

Communicate with and on behalf of the team interdepartmentally


Requirements

At least 5 years relevant games industry experience

Portfolio showing: 3D asset creation, detailed realisticmodelled environments and traditional artistic skills

Demonstrable prowess at the helm of an artistic team

Skilled with Maya, 3DS Max, Photoshop and basic scripting

Good communicator in English

Avid gamer


We Offer

Competitivesalary, paid holiday and result-driven bonuses

Permanent leadrole in a modern, much-admired studio

Health andleisure benefits

Relocationassistance


Please forward CV’sin .doc or .docx format and portfolio links to Adan Hill, Recruitment Consultant- adan@big-planet.biz (ref #454)


Environment Artist – Cracow

Our clientis fiercely independent. Having garnered considerable prestige, their mostrecent multi-million selling release saw them win ‘Best Game’ across the board.With their highly anticipated new title in development, they are looking for anEnvironment Artist who is experienced in the production of AAA titles,to prototype and create realistic assets for a fantasy RPG.


Responsibilities

Creation of 3D assets in high and low poly, textures,materials and shaders within the constraints of the engine

Collaborating with the whole creative team to maintain themomentum of the project

Exploration of cutting edge technologies integration intothe project

Communicate with and on behalf of the team


Requirements

At least 2 years relevant games industry experience, andtime on 1 released AAA title

Portfolio showing: 3D asset creation, detailed realisticmodelled environments, artistic creativity and traditional skills

Skilled with Maya, 3DS Max and Photoshop

Experiencewith PBR and procedural content creation packages a plus

Knowledgeof level design a plus

Good communicator in English

Avid gamer a plus


We Offer

Competitivesalary, paid holiday and result-driven bonuses

Permanentrole in a modern, much-admired studio

Health and leisurebenefits

Relocationassistance


Please forward CV’sin .doc or .docx format and portfolio links to Adan Hill, RecruitmentConsultant - adan@big-planet.biz (ref #453)


Lead or Senior Artist – UK South

Our client has excelled in the mobile game F2P market. The downloads of their titles is in the hundreds of millions. Situated in central London, they are looking for an experienced Artist with many skills to lead the small art team. Production of high quality art and assets, primarily environment art, optimised for the mobile platform.


Requirements

At least 4 years industry experience

Demonstrable excellence in small team management

Adept in the production of 2D and 3D environments, lighting, character modelling and texturing

Skilled in technical art, rigging and animation

Confident utilizing 3ds Max, Photoshop and Zbrush

Capable in Unity and SCRUM/ Agile methodologies

Ability to work in EU immediately


We Offer

Competitive salary and benefits, including pension plan

Annual holiday allocation

Flexible working schedule

Well-being and leisure benefits


Please forward CV’s in .doc or .docx format and portfolio/showreel links to Adan Hill, Recruitment Consultant - adan@big-planet.biz (ref #550)


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